📖 What is Nexia PBR?
Nexia PBR is a unique texture pack that transforms classic Minecraft graphics by adding dynamic shadow systems and mirror reflections. It fully preserves the familiar original visual style while enriching it with enhanced detail and realism.
✨ Key Features:
Original Textures with Enhancements: Blocks and objects maintain their default game appearance but receive additional detail refinement.
Natural Shadows: Carefully added shadows provide image depth and create a more three-dimensional world.
Dynamic Reflections: Water and smooth surfaces realistically reflect the surrounding environment.
Shader Support: The pack is optimized for use with popular graphic modifications.
Visual Overhaul: Every game element gains shadow and reflection effects while maintaining vanilla aesthetics.
🔧 Shader Compatibility
🟠 Satisfactory — Sildurs Vibrant 🟡 Good — AstraLex Shaders, Chocapic 13 v9 Extreme 🟢 Excellent — Complementary Remagined, Complementary Unbound, Kappa, SEUS PTGI HRR, SEUS Renewed 🟣 Exceptional — BSL Shaders, Super Duper Vanilla
⚙️ Recommended Shader Settings
Sildurs Vibrant:
- Shader Options → Normal map → [RP Support: (Parallax)]
- Shader Options → Normal map → [RP Resolution: 256]
AstraLex Shaders:
- Shader Options → Advanced Materials → [Advanced Materials: (On)]
- Shader Options → Advanced Materials → [Material Format: (labPBR 1.3)]
Chocapic 13 v9 Extreme:
- Shader Options → POM → [POM: (On)]
Complementary Remagined:
- Shader Options → [RP Support: (labPBR)]
Complementary Unbound:
- Shader Options → [RP Support: (labPBR)]
Kappa:
- Shader Options → Terrain → [Vertex Attribute Fix: (On)]
- Shader Options → Terrain → Parallax Occlusion Mapping → [Enabled: (On)]
- Shader Options → Terrain → Parallax Occlusion Mapping → [Samples: (64 или 128)]
- Shader Options → Terrain → Reflections → [Resourcepack Reflections: (On)]
SEUS PTGI HRR:
- Shader Options → [Texture Resolution: (256)]
SEUS Renewed:
- Shader Options → Surface Options → [Texture Resolution: (256)]
- Shader Options → Surface Options → [Parallax Occlusion Mapping: (On)]
BSL Shaders:
- Shader Options → Material → [Advanced Materials: (On)]
- Shader Options → Material → [Material Format: (labPBR 1.3)]
Super Duper Vanilla:
- Shader Options → PBR → [PBR mode: (Lab PBR 1.3)]
- Shader Options → PBR → [Auto gen normal resolution: (256)]