

Adaptive Performance Tweaks: Spawn
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👾 Adaptive Performance Tweaks: Spawn
Server-side Forge module that optimizes mob spawning: smarter distribution, spawn limits, and spawner tweaks to keep entity counts under control. Works standalone on the server; clients are optional.
Status ✅
Stable LTS (Long‑Term Support, Classic Forge). Actively maintained and recommended for new Forge modpacks. After 3+ years of development, this Classic line is highly optimized and battle‑tested. Critical fixes and compatibility updates will be provided when needed. 🛠️
Looking for the next‑gen rewrite for Fabric, Forge, and NeoForge? ➡️ Check out the new Eco Stack Manager.
If your pack runs fine on Classic, no action is required. 👍
Requirements 🧩
Requires Adaptive Performance Tweaks: Core
Features ✨
- Server-side only; clients do not need to install the mod.
- Pick only the modules you want; highly configurable via config files.
- No core/mixin patches → broad mod compatibility.
- Built-in debug info to see what the optimizer is doing.
⚠️ Always keep regular backups of your world.
Spawn optimizations 👾
- Optimized mob spawn calculations around the player for better distribution and fewer entities.
- Basic spawn control: per-player/world caps, allow/deny lists, and presets for popular mods.
- Adaptive spawn rate considers players, caps, server load, and game difficulty.
- Spawner optimization: track loaded spawners and apply lightweight tweaks.
- Configurable via adaptive_performance_tweaks/spawn/*.toml.
Bundled modules 📦
Want everything at once? Install the bundled version:
➡️ Install the bundled version
Learn more 📚
- Wiki: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/wiki
- Troubleshooting: https://github.com/MarkusBordihn/BOs-Adaptive-Performance-Tweaks/wiki/Troubleshooting
- Issues: Report via GitHub Issues or the issue/comment feature on CurseForge/Modrinth where you got the mod.