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CobblePass

CobblePass

Активный

Установок

0

Последнее обновление

1 месяц назад

Версии

1.21.1
Сервер
Fabric
Приключенческие
Игровые механики

CobblePass - The Ultimate Battle Pass for Cobblemon

Welcome to the completely revamped CobblePass! This mod provides a deeply integrated and highly customizable battle pass system for your Cobblemon server. Engage your players with a rewarding progression system, complete with free and premium tracks, seasonal content, and a wide array of configurable rewards.

CobblePass UI

Features

  • Seasons: Create unique battle pass seasons with configurable durations and rewards.
  • Dual Reward Tracks: Implement both free and premium reward tiers.
  • Dynamic GUI: A clean, intuitive, and paginated GUI (/bp) for players to view progress and claim rewards.
  • XP Progression:
    • Gain XP from various in-game actions: catching, defeating, evolving, hatching, and trading Pokémon.
    • Two XP progression models:
      • FORMULA: XP required per level increases based on a configurable multiplier.
      • MANUAL: Manually define the exact XP required for each level.
  • Diverse Reward Types:
    • ITEM: Grant any item from Minecraft or other mods, with full NBT support.
    • POKEMON: Reward players with specific Pokémon, including level, shininess, and other attributes.
    • COMMAND: Execute any server command as a reward, with placeholders for player name and UUID.
  • Admin Management:
    • A full suite of commands for managing seasons, players, and configurations.
    • Create, start, stop, and delete seasons.
    • Modify player XP, levels, and premium status on the fly.
    • Reload configurations without a server restart.
  • Economy Integration: Charge for the premium pass using any Impactor-compatible economy plugin.
  • Highly Configurable: Tweak everything from XP values to reward templates and season settings through intuitive JSON files.
  • Data Integrity: Player data is saved reliably and includes safeguards against corruption.

Dependencies

CobblePass requires the following mods to be installed on your server:

Installation

  1. Ensure you have a Fabric server running Minecraft 1.21.1 or later.
  2. Download the latest versions of CobblePass and all required dependencies.
  3. Place the .jar files into your server's mods folder.
  4. Start your server. CobblePass will generate its default configuration files in the config/cobblepass/ directory.

Getting Started: Your First Season

Setting up a new Battle Pass is easy with the in-game creation tool.

Step 1: Create the Battle Pass

  • As an operator, run the command: /battlepass create
  • This will open a GUI where you can set:
    • Duration: The length of the season in days.
    • Max Level: The highest level players can achieve.
    • Premium Toggle: Whether this season will have a premium track.
  • Click "Create Battle Pass". This generates config.json and tiers.json files and resets all player progress for a fresh start.

Step 2: Configure Your Rewards

  • Open config/cobblepass/tiers.json.
  • By default, it's filled with placeholder rewards (Apples). Customize each level's freeReward and premiumReward. See the detailed tiers.json Configuration section below for examples of Item, Pokémon, and Command rewards.
  • This is where you can also define reusable reward templates!

Step 3: Configure Settings

  • Open config/cobblepass/config.json.
  • Adjust XP gain values (catchXP, defeatXP, etc.), the cost of the premium pass (premiumCost), and the XP progression model (xpProgression). See the config.json Configuration section for more details.

Step 4: Reload the Configuration

  • Once you've saved your changes to the JSON files, run the command: /battlepass reload
  • This will load all your new settings and rewards into the server without needing a restart.

Step 5: Start the Season!

  • When you're ready for the season to begin, run: /battlepass season start
  • The timer will start, and players can now begin earning XP!

Commands

The base command is /battlepass with aliases /bp and /pass.

Player Commands

Command Description
/bp Opens the main Battle Pass GUI to view progress and claim rewards.
/bp premium Shows information about the premium pass, including cost and status.
/bp premium buy Purchases the premium pass if premiumMode is enabled and the player has enough funds.
/bp claim <level> [premium] A command-based way to claim a reward for a specific level. The GUI is the primary method.

Admin Commands (Permission Level 4)

Command Description
/bp create Opens a GUI to create a new Battle Pass season from scratch.
/bp delete confirm Deletes all Battle Pass files (config.json, tiers.json, and all player data). This is irreversible.
/bp season start Starts the currently configured season.
/bp season stop Stops the active season, pausing the timer.
/bp reload Reloads config.json and tiers.json from the disk. Player data is unaffected.
/bp addxp <player> <amount> Adds a specified amount of XP to a player's pass.
/bp addlevels <player> <amount> Adds a specified number of levels to a player's pass.
/bp premiumanage add <player> Grants a player premium status for free.
/bp premiumanage remove <player> Revokes a player's premium status.

Configuration Files

All configuration is located in the config/cobblepass/ directory.

config.json

This file controls the core mechanics of the Battle Pass.

{
  "catchXP": 50,
  "defeatXP": 25,
  "evolveXP": 100,
  "hatchXP": 75,
  "tradeXP": 50,
  "premiumCost": 1000,
  "seasonDurationDays": 30,
  "currentSeason": 1,
  "seasonStartTime": 1729898400000,
  "seasonEndTime": 1732490400000,
  "enablePermissionNodes": true,
  "premiumMode": true,
  "xpProgression": {
    "mode": "FORMULA",
    "xpPerLevel": 1000,
    "xpMultiplier": 1.05,
    "manualXpValues": {}
  }
}

XP Values (catchXP, defeatXP, etc.): The amount of Battle Pass XP granted for each action.

premiumCost: The price for the premium pass, using your server's economy.

seasonDurationDays: The length of a season in days, set via /bp create.

currentSeason, seasonStartTime, seasonEndTime: These are managed automatically by the /bp season and /bp create commands. Do not edit manually.

enablePermissionNodes: Set to true to use a permissions plugin for command access.

premiumMode: Set to true to enable the premium track for the current season.

xpProgression:

  • mode: Either "FORMULA" or "MANUAL".
  • If FORMULA: uses xpPerLevel as the base and xpMultiplier to increase the requirement each level. (e.g., Level 2 needs 1000 XP, Level 3 needs 1000*1.05=1050 XP, etc.)
  • If MANUAL: uses the manualXpValues map to define XP for each level specifically.
    "manualXpValues": {
      "2": 500,
      "3": 550,
      "4": 600
    }

tiers.json

The heart of your Battle Pass, where all rewards are defined.

{
  "templates": {
    "rare_candy_stack": {
      "type": "ITEM",
      "data": { "id": "cobblemon:rare_candy", "Count": 5 }
    },
    "greeting_command": {
      "type": "COMMAND",
      "command": "tellraw %player% {\"text\":\"Thanks for supporting the server!\",\"color\":\"gold\"}",
      "data": { "id": "minecraft:paper", "display_name": "§6Server Thank You" }
    }
  },
  "tiers": [
    {
      "level": 1,
      "freeReward": {
        "type": "ITEM",
        "data": { "id": "cobblemon:poke_ball", "Count": 10 }
      }
    },
    {
      "level": 5,
      "freeReward": {
        "$template": "rare_candy_stack"
      },
      "premiumReward": {
        "type": "POKEMON",
        "data": {
          "species": "eevee",
          "level": 5,
          "shiny": true
        }
      }
    },
    {
        "level": 10,
        "premiumReward": {
            "$template": "greeting_command"
        }
    }
  ]
}
  • templates: (Optional) Define reusable rewards here. Give a template a name (e.g., "rare_candy_stack") and then reference it in a tier using "$template": "rare_candy_stack". This is great for recurring rewards.
  • tiers: A list of tier objects. Each object must have a level.
  • Reward Objects: Can be freeReward or premiumReward.
    • type: ITEM, POKEMON, or COMMAND.
    • data:
      • For ITEM: The id of the item and its Count. You can add any other NBT data here too.
      • For POKEMON: The species is required. You can also specify level, shiny, ability, and more. The display item in the GUI will be a sprite of that Pokémon.
      • For COMMAND: The id specifies which item to display in the GUI. You can also add a custom display_name.
    • command: (Only for COMMAND type) The command string to execute. Use %player% for the player's name and %uuid% for their UUID.

Player Data

Player progress is stored individually in config/cobblepass/players/<uuid>.json. It's recommended not to edit these files manually, but they can be useful for diagnostics or manual corrections if needed.


{
  "version": "1.0",
  "level": 5,
  "xp": 250,
  "isPremium": true,
  "claimedFreeRewards": [
    1,
    2,
    3,
    4,
    5
  ],
  "claimedPremiumRewards": [
    5
  ]
}
Участники проекта
Turiddu

Turiddu

Разработчик