

Grimm's Mod
Активный0.0
Установок
0
Последнее обновление
1 год назад
Версии
1.20.6 — 1.21.1
Клиент и сервер
Neoforge
Экономические
Оружие и броня
Игровые механики
Технологические
Adding old mods features and new unique things, I quite liked the old modding scene, so I decided to semi-port some mods over in my own style.
Disclaimer
Grimm's Mod is a very content heavy mod which you can use in any modpack as long as you credit me of course, but it shouldn't be laggy or anything, so have fun!
Features
- Leveling > It works by adding xp depending on the vanilla xp collected. > Prestige, You can prestige when you have enough levels. > Prestige upgrades, you can use the prestige points gained when prestiging. - Transmutation > You can liquidate items which have TV's (Transmutation values). > You can generate items which use up the TV you have collected. > This can also be automated using The TVLiquidator block. > Custom TV's can be ddefined in the config files. - Item leveling **(WIP)** > Items can level up every time they have been used. > You can upgrade items with diffrent attributes using the collected attribute points. - New blocks, such as Landmine, Forgery Table and Refinery. **(WIP)** - A new crafting system which is used to craft the mods items. - New advancements build on this mod's features. - New effects. - New weapons, such as the katana and metal pipe. - JEI integration **(WIP)** - Customizability, nearly everything in the mod can be modified to your own liking with things such as config values, data packs, and commands. - New structures and loot - New economy system that depends on the leveling module - New multiplayer functionality such as, lockable vaults, sending mail, sending money or trading.Important!
- If you find any bugs, or have a feature request, please create an issue in our GitHub page.
- When updating, please clear the config files in .minecraft/grimms/ of the mod and transfer the modified part of it to the newly generated one after opening minecraft once. Don't worry, this will be automated later on. If this is not done the new radiation, crafting and transmutation values will not generate.
Currently only for NeoForge 1.20.6
This mod is in a very early state and is not ready for survival gameplay, the first full release is expected to be Grimm's mod 7. If you try the mod and like it, please come back a bit later to see the full release.
Currently the development for this mod is withheld, as I do not want to produce low quality things and plan on switching and refactoring some things. Unfortunately, I am working on many other projects.
CurseForge download some versions may not be up-to-date there, please download from here when possible