

MD Unit Robots
Активный0.0
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Adds machines, units, and custom structures you can raid for loot.
Note that you will need to be in a team otherwise your stuff will friendly fire each other.
Slowly improving the mod as time goes on.
Extra stuff the mod does or buffs: if ice and fire is downloaded, it gives dragons a soft damage cap with a higher regen factor, if A.C is downloaded it buffs tremorzilla base health/adds a soft shield value, if warium or create big cannons is being used with this, some of the mods turrets can attempt to shoot down artillery projectiles(comment extras I hadn't whitelisted), If omnimobs is downloaded, normal flashfur gains 2000 soft shield health.
For T7 units immune to kill commands, just use somethin that clears/despawns mobs or tp them to 1000000 99 0 or somth.... They rely on raw damage and dps to hurt if you wonder why they barely take any damage to some stuff.
Unit Count
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Theres a total of 62 Units In this mod.
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Known Issues Im Aware of
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On multiplayer servers, if the owner of a unit or turret leaves the server or enters a different dim, any players in the same team will get attacked by the unit or turret until the owner of them joins back/re-enters the current dim. (Attempting to fix using a built-in team system)
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Large flying units causing pathfinding lag when trying to fly back down to ground level or if its targeting something that moves really fast causes lag. (Semi-fixed but needs improvement)
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With damage indicators mod, overseer somehow causes crashes when its hit once.
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Turrets only, but when targeting meteors or when using special targeting when something hits it from a distance, after killing or destroying the target, it will keep shooting at the last "death" position of the targeted entity until unloaded or a world rejoin.
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To do stuff
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Make things automatically owned by the player (Done).
(Done) Completly change the unit crafting system.
Possibly Add Some Lore With the help of Crossking as im not good with lore writing alone.