
Nox: Renoxed Reforged
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Overview:
Nox is a mob and difficulty overhaul striving to make a return to when nights were scary, legitimately dangerous, and a present threat.
Almost every monster in the game has been affected by this mod. A list of changes can be viewed here.
NOTE: under the default settings, several mobs are able to detect the player at long range through obstructions and can dig through certain natural blocks to reach you. This can be disabled in the config along with most other features. Be aware that this feature could result in certain builds being griefed by zombies.
Nox: Renoxed Reforged aims to port this mod to new versions.
In my limited testing of NRR, the only things I've confirmed that aren't working properly are the mod's changes to guardian spawning and to Nether spawns. At present, these will follow the vanilla rules instead of actually being changed by Nox.
Please note that the cobwebs produced by Spider attacks are special Nox Cobwebs which do not drop string or cobweb blocks when broken. This is an intentional design decision for game balance, as Nox is intended to increase game difficulty rather than make anything easier. Nox Cobwebs are also designed to disappear from your world after a short time, so you won't have parts of your world overgrown with cobwebs from your spider encounters.
Additional Information:
Unlike prior versions of Nox, Nox: Renoxed Reforged must be installed on both client and server.
This port will only be for NeoForge. However, the license allows anyone to make other ports of Nox, Nox: Renoxed, or Nox: Renoxed Reforged.
Original Nox for 1.19.x and below (Fabric)
Nox: Renoxed for 1.20.x (Fabric)
Nox is heavily inspired by these mods:
So I Heard You Were Talking Crap About Minecraft's Difficulty?