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Spell Vulnerabilities

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Spell Vulnerabilities
is lightweight Fabric mod that gives you complete control over how each mob in your world resists or succumbs to different schools of magic spells. 
With just a few lines in a simple JSON config, you can tune every creature’s Fire, Frost, Arcane, Healing, Lightning (and more!) affinities.

Key Features:

Per-Entity Tuning
Define resistances and vulnerabilities on a per-mob basis(can also include entities from other mods).
Want Zombies to take 75% less Soul damage but 190% more Arcane damage? Easy:

{
      "entity": "minecraft:zombie",
      "modifiers": {
        "spell_power:soul": -0.75,
        "spell_power:arcane": 1.9
      }
    },


All Major Spell Schools

Support for any spell_power:<school> attribute from Spell Engine & Spell Power Attributes:

spell_power:air
spell_power:arcane
spell_power:earth
spell_power:fire
spell_power:frost
spell_power:healing
spell_power:lightning
spell_power:soul
spell_power:water

 

Configurable
Everything loads at startup from config/spell_vulnerabilities.json. —just edit the JSON and restart.
Come with 2 premade entries for the Blaze(25% fire spell resistance, 50% frost spell vulnerability)
and the Pillager(10% soul spell resistance, 30% arcane spell vulnerability):

{
  "vulnerabilities": [
    {
      "entity": "minecraft:blaze",
      "modifiers": {
        "spell_power:fire": -0.25,
        "spell_power:frost": 0.5
      }
    },
    {
      "entity": "minecraft:pillager",
      "modifiers": {
        "spell_power:soul": -0.1,
        "spell_power:arcane": 0.3
      }
    }
  ]
}

 

Require Spell Engine & Spell Power Attributes [Fabric]
Recommended with Wizards (RPG Series), Elemental Wizards (More RPG Classes) and other mods that use spell power attributes.
To get entities/mobs id recommend to use Data ID Dumper [the id's will be in the entities_ids file]


This mod is just one simple, short mixin class and gson config

Участники проекта
DefinitelyNotADoctor

DefinitelyNotADoctor