
18Nether Mod - Multi-layered Small Hells System
Have you heard the Buddhist legend about eight underground fiery realms? The 18Nether modification is inspired by this concept, adding a series of reduced dimensions to Minecraft for ultra-fast travel over vast distances.
Key Module Features
Unique Underground Dimensions
Six separate hellish dimensions are added instead of the usual single one. Each subsequent nether layer is eight times smaller than the previous one - this system creates an impressive spatial tunnel. Imagine: taking just a few steps in the deepest hells transports you the equivalent of hundreds of thousands of blocks in the ordinary world!
Mechanics and Systems
Portal Hierarchy
The developers implemented multiple types of portals for travel between worlds. Transportation is strictly limited by levels: access to each next dimension requires special resources from both current and target worlds. For example, the passage to the third dimension is created from unique obsidian locking exclusively in the second and third worlds.
Specialized Building Materials
The resource base is supplemented with five levels of compressed obsidian blocks. They feature a progressive strength scale: each subsequent type is noticeably more durable than the previous one (precisely eight times more). The final block level supports conversion back to initial states or transformation into higher forms.
World Theory
The six worlds possess unique generation. All dimensions visually resemble the standard hell but demonstrate significant landscape differences. The configuration argument nether2 is sequentially modified through generation filters from the standard indicator of 2.5 to 2.4, 2.3, 2.2, 2.1, and final 2.0 at the deepest levels. The modified parameter creates concentrations of aerial cavities over active shield formations at every depth.
"argument": {
"type": "minecraft:blend_density",
"argument": {
"type": "minecraft:add",
"argument1": 2.5,
// Changed for different hell levels (updated to multiple points)
}
}
World Structure Through the Lens of Spatial Compression
- Nether2: span of 937472 blocks
- Nether3: space of 117184 blocks
- Nether4: territory of 14624 blocks
- Nether5: area of 1824 blocks
- Nether6: zone of 224 blocks
During activation through achievements progression, exact boundaries according through the global scheme. For each world use calculated values of spatial limitations based on compression rates calculation.
Subordinate in-game achievements include traversing the six progressively shrinking worlds, where each subsequent space is objectively smaller than the previous one with linear progression.
Nostalgia for fairly miniature games past implements projected into today dimensional universal reality. The cumulative particular values of six specific nether versions create the sensation of a new undiscovered game.