7 Days to Mine — Minecraft Mods — MetaMods
7 Days to Mine

7 Days to Mine

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Last update

1 year ago

Versions

1.12.2
Client and server
Forge
Adventure
Mobs

7 Days to Mine - Survival in a Post-Apocalyptic World

Immerse yourself in a large-scale modification project inspired by the famous game 7 Days to Die from The Fun Pimps studio. Finding yourself in a world engulfed by a zombie apocalypse, you will face destroyed cities, abandoned ruins, and hordes of the undead. Build fortified shelters, restore old technology, repair vehicles - or perish in this cruel reality.

Compatibility with Other Mods

This mod uses its own display systems for the main menu, sky, clouds, and character, and also applies GLSL shaders. This may cause conflicts with other modifications implementing similar functions. If problems occur, it is recommended to disable the corresponding options in the configuration file (.minecraft/config/sevendaystomine.cfg).

Weapon display in first-person view does not work correctly when using Replay Mod.

Otherwise, the mod is compatible with most popular modifications. There is built-in support for JEI - displaying recipes for special workstations and additional information.

Compatibility with shaders is approximately 50/50. The most common problem is incorrect display of surveillance cameras in the game. Almost all shaders require setting the "customSky" parameter to false in the settings.

Using hybrid servers like Bukkit-Forge (Magma, CatServer) may lead to the preservation of player data (thirst, infection) after death. It is recommended to either avoid such platforms or use the /hydrate and /cure commands when the character respawns.

World Generation

Although the structure generation system is compatible with other mods, it is recommended to choose the "Default (7D2M)" world type (in server.properties use SEVENDAYS). A more difficult option "Wasteland (7D2M)" is also available (in server.properties - WASTELAND). The standard vanilla world type was renamed to "Default (Vanilla)". Note that when choosing the vanilla type, regular villages will be generated, which are not intended for use with this mod.

Due to the high performance load during world generation, it is recommended to use mods for pre-generating territories.

Project members
Nuparu00

Nuparu00

Developer

Created: 5 Apr 2024

ID: 7865