AdvancementJS
Expand the capabilities of the achievement system in Minecraft with the powerful KubeJS tool. This mod allows you to create, configure, and manage achievements at a completely new level.
Quick Example (version 2.9.3)
Startup Script
// Creating a custom trigger
AdvJSEvents.trigger(event => {
event.create("advjs:get_adv")
// The number of conditions must match the number of checks
// In this example, 2 conditions are defined
.match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
.match(playerName => playerName == "Dev")
})
Server Script
AdvJSEvents.advancement(event => {
const { PREDICATE, TRIGGER } = event;
// Defining triggers
const jump5times = TRIGGER.tick(triggerBuilder =>
triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
stepping_on: {
dimension: "the_nether"
}
}))
});
// AdvJS custom trigger
const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
// Your own trigger
const get_adv = TRIGGER.custom("advjs:get_adv");
// Creating root achievement
const root = event.create("advjs:hell")
.display(displayBuilder => {
displayBuilder.setTitle("AdvancementJS")
displayBuilder.setDescription("Quick example")
displayBuilder.setIcon("diamond")
})
.criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
.rewards(rewardsBuilder => {
rewardsBuilder.setExperience(100)
// AdvJS custom reward
rewardsBuilder.addEffect("absorption", 200)
})
// Make it repeatable
.repeatable();
// Adding child achievement
root.addChild("child1", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setTitle(Text.red("Holy"))
displayBuilder.setDescription(Text.red("Hell starts"))
})
.criteria(criteriaBuilder => {
// 'OR' strategy means that to get this achievement
// you only need to fulfill one of the conditions below
criteriaBuilder.setStrategy(RequirementsStrategy.OR)
criteriaBuilder.add("bred", bred_in_nether)
criteriaBuilder.add("jump", jump5times)
criteriaBuilder.add("get_adv", get_adv)
})
.rewards(rewardsBuilder => {
rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
rewardsBuilder.setExperience(100)
})
});
// Removing existing achievement through filter
// Can be removed by ID: 'event.remove("minecraft:story/lava_bucket");'
event.remove({
mod: "minecraft",
icon: "minecraft:lava_bucket",
frame: "task"
});
// Modifying existing achievement
event.get("minecraft:story/smelt_iron")
// Applying display offset
.displayOffset(1, 1, true)
.modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
.addChild("child2", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setIcon("recovery_compass")
displayBuilder.setTitle('I will come back!')
displayBuilder.setDescription(Text.green("Good luck"))
// Offset can also be applied in DisplayBuilder
displayBuilder.offset(-1, 0)
})
// Trigger can also be created from JSON
.criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
"trigger": "minecraft:changed_dimension",
"conditions": {
"from": "minecraft:the_end",
"to": "minecraft:overworld"
}
})))
// Checking parent achievement completion
.requireParentDone()
});
})
AdvJSEvents.lock(event => {
event.result("stone_slab", "minecraft:story/smelt_iron");
event.itemUse("spyglass", "minecraft:story/smelt_iron");
event.blockInteract("chest", "minecraft:story/smelt_iron");
event.entityInteract("villager", "minecraft:story/smelt_iron");
})
// Compatibility with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})
PlayerEvents.advancement(event => {
const player = event.getPlayer();
// First argument for player condition checking, others - your defined conditions
CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})
How to Reload
Simply use the /reload command
Main Features
/advjscommand for generating built-in examples- Creating custom triggers in the startup event
AdvJSEvents.trigger
AdvJS Custom Triggers
- blockDestroyed: triggers when player breaks a block
- playerTouch: activates when player touches an entity
- bossEvent: triggers when player participates in a boss fight
- increasedKillScore: triggers when player kills an entity
AdvJS Custom Rewards
- addEffect: provides effects to the player
Additional AdvJS Methods
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean) - applies offset to achievement display and its children
- requireParentDone() - checks parent achievement completion
- requireOthersDone(requires[]: ...ResourceLocation) - checks completion of specified achievements
- requireAnyDone(requires[]: ...ResourceLocation) - checks completion of any specified achievements
Compatibility
- Support for
Better Advancementsmod through new server eventAdvJSEvents.betterAdv