Alessandrv's Enchantments
The modification presents a collection of 17 new enchantments that organically fit into Minecraft's vanilla style. Some offer simple yet logical improvements, such as night vision on a helmet, while others introduce completely new gameplay mechanics.
The mod requires Fabric API and Cloth Config to function. Configuration is available through Mod Menu, and there is also an option to disable individual enchantments in the settings.
List of Enchantments
Soulbound - Any item, level 1: The item remains in the inventory after death, respawning in the same position.
Bone Meal - Hoe, level 3: When used while sneaking, fertilizes the surrounding area - 1×1 at level 1, 3×3 at level 2, 9×9 at level 3. Has a cooldown.
Night Stalker - Helmet, level 1: Activates night vision when wearing the helmet.
Ubiquity - Chestplate, level 1: When taking damage, teleports the player nearby. Works similarly to eating a chorus fruit. Has a cooldown.
Glowing - Helmet, level 1: Makes the player glow, useful for visibility in multiplayer.
Glower - Any mainhand item, level 3: Marks the attacked mob with glow, making it visible even through walls. Effect duration depends on the enchantment level.
Vampiric - Sword and axe, level 5: Steals health based on damage dealt and enchantment level. Incompatible with Smite, Sharpness, and Bane of Arthropods. For axe, only available through books. Maximum level in enchanting table is 4.
Mob Guard - Leggings, level 5: At low health, freezes all hostile mobs around. Maximum level in enchanting table is 4. Has a cooldown. Higher levels activate the effect at greater health.
Ring Of Fire - Leggings, level 5: Creates a ring of fire around the player, setting all hostile entities on fire. Maximum level in enchanting table is 4. Cooldown depends on level.
Explosive - Leggings, level 5: Creates an explosion that damages all entities around. Maximum level in enchanting table is 4. Cooldown depends on level.
Ender Defense - Leggings, level 5: When hit, teleports all nearby hostile entities away from the player. Maximum level in enchanting table is 4. Has a cooldown.
Healing Heart - Leggings, level 5: When hit below 3.5 hearts, creates a healing wave that restores health to the player and all nearby players. Maximum level in enchanting table is 4. Cooldown depends on level.
Spotter - Helmet, level 1: Allows sensing the presence of hostile creatures nearby and notifies through a GUI element. Works similarly to the High Alert perk in Call of Duty.
Voidless - Full armor set, level 1: When falling into the void, teleports the player to the respawn point. Requires the enchantment on all armor pieces.
Die Twice - Full armor set, level 1: After respawning, gives 60 seconds to prepare before teleporting back to the death location. Requires the enchantment on all armor pieces.
Freeze Aspect - Weapon, level 1: Applies freezing effect on hit.
Enchantments marked with an asterisk are mutually exclusive for balance purposes.
Animations for Ender Defense, Mob Guard, and Ring of Fire were borrowed from Superkat32's excellent mod: Explosive Enhancement.