

Allium+ Mod
This modification was developed on commission and released for public access. All concepts belong to the client - I created only the textures and implemented the mod in code.
Mod Features
Metal Components:
- Allium Ingot - smelted from allium flowers, available in block and nugget forms, suitable for decorative trimming
- Complete tool set: sword (6 damage), pickaxe (5 damage, mines same blocks as diamond), axe (9 damage), shovel (2 damage) and hoe (3 damage)
Protective Gear:
- Allium Armor with stats between iron and diamond: helmet (3 defense), chestplate (7), leggings (5), boots (2). Each piece provides +1 armor toughness, supports decorative trims
- Durable allium shield with 1561 durability
Magical and Special Items:
- Allium Book, telling the story behind this modification
- Allium Totem, serving as an equivalent to Totem of Undying - protects from fatal damage. Crafted from emerald, diamond, allium, golden ingot and lapis lazuli
- Golden Allium - created from regular allium and 8 golden nuggets, provides Golden Apple effects: Absorption (01:00) and Regeneration II (00:05)
Potion Brewing and New Mobs
Potions:
- Cornflower Potion and its splash variations created by brewing cornflower, inflict on target: Poison (00:09), Slowness (00:09), Blindness (00:09) and Weakness (00:09)
Construction:
- Allium Block can serve as beacon foundation, also allium ingots are used as beacon activation material
New Enemies:
- Beebav Boss - spawns in biomes with regular bees, has 350 health points and deals 4 damage. Applies Poison (00:09) when attacking. Drops: honeycomb and 4 alliums
- Chicken Jack - new mob spawning on grass blocks in any biomes. Has 450 health points and deals 3 damage. Drops: 4 chickens, egg and cornflower
Additional Capabilities
- Mod adds 10 new game advancements
Vanilla Item Changes:
- Allium flowers now edible - completely restore hunger bar
- Cornflowers also edible but cause Poison (00:09)