
Always Drop Loot
Standard Minecraft mechanics do not allow mobs to drop experience points and rare items when dying from natural causes or other entities — to receive loot, the player needs to perform the kill directly. However, this mod removes that restriction: passive farms and traps will now provide full resources regardless of how mobs die.
This modification is especially useful for fans of automated farms, as it allows benefiting from natural creature deaths, for example, through lava or water traps, or falling from heights.
Setting Game Rules
Key points: changes apply separately for each world, similar to standard game rules (gamerules). To quickly access these parameter edits, you can use the option to open the world to the local network with "cheat abilities" enabled. This is particularly relevant in survival mode, where such commands are not available by default.
Always Drop XP
This setting controls whether mobs drop experience points regardless of the cause of death.
Command examples:
/gamerule always-drop-loot:alwaysDropXp true
: By default, mobs will drop XP in any case./gamerule always-drop-loot:alwaysDropXp false
: XP is provided only when killed by the player.
Passive XP Multiplier
If dropping XP continuously is enabled, this multiplier configures how much XP a mob drops if killed under circumstances not involving the player.
Examples:
/gamerule always-drop-loot:passiveXpModifier 1.0
: The full experience amount received naturally./gamerule always-drop-loot:passiveXpModifier 0.5
: XP from non-player-kill deaths is halved by default.
Loot Drop Mode
This parameter modifies how the killed_by_player
game condition — which is relevant for mob drops' chances and characteristics — is handled. Under standard behavior, controlled by player_kill
conditions, there are several modifiers available:
/gamerule always-drop-loot:lootDropMode ALWAYS_AS_PLAYER
: The condition will pass as if all interactions were player-made./gamerule always-drop-loot:lootDropMode NEVER_AS_PLAYER
: The opposite extreme where this condition is disabled for assessment./gamerule always-drop-loot:lootDropMode VANILLA
: Checks vanilla kill type under original behavior requirements./gamerule always-drop-loot:lootDropMode VANILLA_INVERSE
: Passes as if the kill were indirectly possible without the player's action.