
Anger Management
This modification offers two main functionalities for changing mob behavior in the game.
When a player dies near zombie pigmen, these creatures stop showing aggression and calm down, breaking the endless cycle of hostility.
An additional feature allows configuring the probability that pigmen will become aggressive when the player mines certain blocks. This creates more dynamic and unpredictable interactions with these mobs.
The new PacifyIronGolems function is enabled by default and completely disables aggressive behavior of iron golems towards players, as well as removes any damage from them.
All mod parameters can be finely tuned through the configuration file, where you can enable or disable any functions according to your preferences.