
AntiqueAtlas - RecurrentComplex Compatability
This mod enables automatic addition of structures generated by RecurrentComplex as markers on the AntiqueAtlas map.
Marker Configuration
For the mod to function, you need to configure the settings file (aarcaddon.cfg), specifying which structures should appear in the atlas. This prevents the map from being cluttered with unnecessary markers from mazes, numerous village buildings, underground structures, and other objects you might not want automatically registered.
Configuration Format
Each configuration line should contain the following parameters separated by commas:
- structurename: Structure name matching the file name (e.g., DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
- alwaysvisible: true or false - determines whether the marker is always visible or only after player discovery
- markertype: Marker type (standard names can be found in the API documentation)
- labelname: Name that will be displayed for the structure in the atlas
Configuration Examples
ThreeTowers,true,tower,Three Towers SeasonsGreenhouse,false,village,Greenhouse P_SpookyHouse,false,sword,Spooky House