Antique Atlas Auto Marker
This mod eliminates the need for manual marking in Antique Atlas by adding automatic mapping functionality while fixing several issues of the original modification.
Automatic Marker Placement
Interaction Markers (client-side only)
- Waystone portals automatically mark upon activation
- Option to rename markers when waystone names change
- Force marking of all interacted waystones
- Librarian book trades – automatic marking of specified books (configurable)
Structure Markers (requires both client and server)
Automatic detection and marking of various structures including:
- Wild Waystones
- Ice & Fire structures: dragon roosts, cyclops dens, hydra lairs
- Lycanite dungeons
- Yung's Better Mineshafts
- Variants of Rogue and Doomlike dungeons
- Quark pirate ships
- Other mod-specific structures
Structure Marker Features:
- Server-saved markers transmitted to players upon chunk discovery
- Removable from individual atlases while remaining available to others
- Client-customizable display settings (icons, labels, visibility)
Additional Features
- Waystone navigation – direct destination selection from atlas interface
- Custom position markers – configurable discovery locations separate from actual marker positions (e.g., finding marker at 0,0 that points to interesting location elsewhere)
Performance Enhancements & Fixes
performance-optimization: │ ├── Data synchronization │ └── atlas data transmission limited to relevant players only │ └── Network packet management └── marker transmission in batches of 100 to reduce lag spikes
Key improvements:
- Eliminated network overhead by limiting atlas data transmission to relevant players only
- Resolved lag issues with global marker system
- Fixed death position saving when atlas is in offhand
- Enhanced language key detection in marker labels
- Prevented atlas duplication during combining process
Mod Compatibility
[[Video overview of mod capabilities|https://www.youtube.com/watch?v=example]]
Inter-mod integration through provided events:
- ReceivedStructureMarkerEvent – custom actions upon marker receipt
- MarkStructureEvent – custom structure marking with client configuration support
Future updates may include automatic Roguelike Dungeon mapping and community-suggested features