Ascend Tiers
Access Level System
This modification implements a progressive restriction system that prevents players from using items that do not match their current level. If you have insufficient level, you cannot use tools, place blocks, wear armor or Curios accessories, or break certain blocks. Items requiring a higher level cannot be held in inventory for more than 5 seconds.


Each level improves item characteristics: damage, protection, toughness, and durability increase. This creates natural progression and prevents premature acquisition of overly powerful items.
Leveling Up
To increase your level, you need to collect items available at your current level and accumulate experience. The amount of experience gained depends on the item's level, and experience requirements grow with each new level, starting from 30% of the maximum available value.

Creature Levels
The level system also applies to mobs. A creature's level affects the damage it deals and receives. When attacking creatures with a lower level, damage is reduced, while with a higher level, damage is increased.
Armor level additionally provides increased damage absorption against lower-level creatures and reduced absorption against higher-level creatures. In PvP encounters, absorption is calculated solely based on the levels of the attacking weapon and defending armor.
Level Configuration
Levels can be assigned to items using commands while holding the item or looking at a chest with all items: /tiers addItem hand/chest <Tier>
Levels can also be removed from items, with all changes saved in the configuration file: /tiers removeItem hand/chest <Tier>
Levels for creatures are assigned with a similar command - while holding a spawn egg or looking at a creature, or automatically based on the mob's health.
In the general configuration file, you can change bonus scales, maximum level, and other system parameters.