Ash Of Sin: Custom Anti High ATK Entity
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The Ash of Sin modification is designed to address the issue of excessively high attack power among game entities. When first launched, a configuration file custom_anti_high_atk_entity.toml is automatically generated in the config\ash_of_sin\ directory.
How It Works
[video: https://youtube.com/example]
The primary functionality of the module involves forcibly limiting the ATK value for all entities specified in the configuration file. If any entity's attack level exceeds the threshold of 10,000 units, the system automatically adjusts it to this value.
Key Feature: Any damage significantly exceeding the target's maximum health will be capped at the target's maximum health level. This prevents instant kills of players or other creatures from a single hit, maintaining gameplay balance.
Configuration

To work with the modification, simply add the required entities to the configuration file in the specified format. The system automatically applies restrictions to all registered entities upon the next game launch.