AttributesFix
AttributesFix is a Minecraft modification that removes the artificial limitations imposed by the game's standard attribute system. Characteristics such as maximum health, movement speed, and attack damage play a crucial role in game balance, but Mojang developers have set strict limits for them. This mod lifts these restrictions, opening up possibilities for more flexible and expansive gameplay.
This project is inspired by the original AttributeFix but is built completely from scratch to ensure full compatibility with the latest Minecraft versions. Although the functionality is similar, AttributesFix represents an independent implementation that does not use code from the original modification.
Key Features
- Expanded Attribute Limits: Significantly increases the maximum and minimum values of key characteristics, including health, movement speed, attack damage, and other parameters.
- Compatibility with Vanilla Gameplay: The mod does not alter standard gameplay but merely expands the potential for other modifications and custom settings, allowing the use of higher attribute values.
Usage
AttributesFix operates on a "install and play" principle. Simply install the mod, and attribute limitations will be automatically removed. Additional configuration is not required unless you want to manually adjust the limits.
Installation
- Download the latest version of AttributesFix from the downloads page.
- Place the
.jarfile in themodsfolder. - Launch Minecraft. The mod will automatically configure expanded attribute limits.
Frequently Asked Questions
How do I change player or mob attributes?
AttributesFix modifies the underlying system to expand attribute limits but does not directly affect the characteristics of specific creatures. If you need to configure attributes for players or mobs, use Minecraft's built-in commands, datapacks, or other mods designed for this purpose. AttributesFix focuses exclusively on removing system limitations.
Why doesn't higher armor block more damage?
Expanding attribute limits does not automatically change game mechanics or formulas that use these characteristics. For example, the standard damage calculation formula limits armor effectiveness at approximately 25 units, despite the vanilla limit being 30. Similarly, the armor bar on the interface displays only up to 20 units, even if your armor value exceeds this indicator.
If you want to change how damage is calculated or how armor is displayed on the interface, you will need additional mods. These modifications may require compatibility with AttributesFix to function correctly.