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Auto Network Lib

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Auto Network Lib

Auto Network Lib is a library for automatic network packet serialization that significantly simplifies the process of working with network messages in Minecraft mods.

Main Features

The library automatically handles serialization and deserialization of fields in network packets, freeing developers from writing repetitive code. All packet operations are automatically executed in the main game thread, ensuring proper interaction with game logic.

Supported Data Types

Built-in support includes most common data types:

  • Primitive types: int, long, float, double, boolean, char, byte, short
  • Wrapper types: Integer, Long, Float, Double, Boolean, Character, Byte, Short
  • Strings: String
  • Game objects: NBTTagCompound, ItemStack, BlockPos, Vec3d, Color3f

Collection Handling

The library supports automatic serialization of various Java collections:

  • Lists: List, ArrayList, Stack, Vector, LinkedList
  • Sets: Set, HashSet
  • Maps: Map<T,K>, HashMap<T,K>
  • One-dimensional arrays of any type

It also handles complex nested structures, for example:

  • HashMap<Integer, List>
  • List<List<List>>
  • HashMap<List, List>

Extensibility and Performance

For unsupported data types, you can add custom serializers. The library is optimized for high performance: reflection is used only during the first packet serialization, and method handles are employed for data reading and writing instead of standard reflection for faster operation.

Project members
Aurocosh

Aurocosh

Created: 23 May 2021

ID: 36650