Banishment Beacons (Fabric)
Protect your territory from hostile mobs with glowing beacons!
This modification is specifically designed for those who want to create a safe space on their server or in single-player games. In version 1.20.x and above.
Key Features
Have you ever needed to create a protected zone on a server so that hostile monsters no longer spawn? Maybe you want to use automatic farms, but constantly appearing enemies interfere with this? Now everything is in your hands!
Flexible beacon construction settings:
- You can independently choose materials and construction shape
- Make the structure simple or complex depending on your preferences
- The safe zone will be protected from the appearance of hostile creatures
Advanced exclusion system:
- Full list of excluded mobs
- Add or remove specific monsters at your discretion
- Complete control over which creatures will ignore the protection
Construction Types
Choose the optimal construction for your purposes:
- CENTRE_COLUMN — central column under the beacon
- CORNERS — blocks on corners only
- FULL_BASE — full base
- UNDER_BEACON — single block under the beacon itself
Working with the Area of Effect
The default protection radius is 100 blocks from the beacon itself. The effectiveness of the zone is easy to track — special particles will mark the boundaries of the protection effect.
This system provides local protection for specific areas of your world, allowing you to fully control where hostile mobs will spawn and where they won't.