Basic Loot Bags
Introduction to the World of Loot
The Basic Loot Bags modification fundamentally changes the loot system in Minecraft by adding special loot bags that drop from enemy mobs. Each bag contains unique items, with the acquisition mechanics varying depending on the mob type and reward rarity.

Core Mechanics
The loot bag drop system works as follows:
- Mobs drop bags only when killed by a player
- Each loot type has its own drop chances:
- Common: 4% probability
- Uncommon: 2% probability
- Rare: 0.8% probability
- Epic: 0.5% probability
- Legendary: 0.3% probability
Special Bag Types
Ingredient Bag
Witches stand out with special luck - they have a 10% chance to leave behind a bag with potion-making components.

Webbed Carcass
Spiders and cave spiders have a 5% probability of leaving their prey, wrapped in webs. Interestingly, phantom membranes can sometimes be found among this loot!

Internal Structure
Each bag is divided into semantic categories with their own drop probabilities. For example, a common bag can contain blocks, natural resources, coal components, and iron elements. The contents of these categories change with each opening - every activation brings new surprises.
Nice bonus: each bag has a small chance to contain a bag of the next rarity level along with regular loot.
Compatibility
The mod works excellently with other popular addons, including Born in Chaos, Enemy Expansion, Creatures Expanded, and Ender Zoology, and integrates well with Skeleton Uprising and Iter RPG.
Some nasty mobs, such as slimes, magma cubes, and certain mobs from other mods, unfortunately cannot leave loot bags behind.