Block Entity Wrench
This mod adds a special wrench to the game that opens up new possibilities for working with blocks containing entity data. The tool allows you not only to rotate blocks in different directions but also to preserve all block information when moving it.
Main Tool
The wrench is a universal tool for block manipulation. With it, you can change the orientation of almost any block in space, as well as carefully extract blocks while preserving all their characteristics and data.
Configuration Settings
The configuration file is located at config/bew76.yml and can be edited manually or through commands. Available options include:
- rotate_feature: Enable/disable block rotation function (default: enabled)
- break_feature: Activate the ability to break blocks with the wrench (default: enabled)
- save_block_entity: Save block entity data (default: enabled)
- rotate_entity_feature: Experimental entity rotation function (default: enabled)
- blacklist_blocks: List of blocks that cannot be broken with the wrench (by default includes all types of beds)
Commands
For managing settings, the command /bew76 [config | reload] is available, allowing you to configure parameters or reload the configuration.
Dependencies
The mod requires:
- MCPitanLib
- Architectury API
- Fabric API (Fabric only)