
BlazeEnchanting - Enchantments of Fiery Power
Transform your combat arsenal with blazing energy! 🔥
Tired of randomly obtaining enchantments at the enchantment table? The BlazeEnchanting mod offers an alternative approach to enchanting weapons with fiery auras.
🎯 Core Features
Targeted Enchanting via Anvil
- Use blaze powder to upgrade weapons:
- ⚔️ Swords: adding or enhancing Fire Aspect enchantment (Level I to II)
- 🏹 Bows: one-time application of Flame enchantment (Level I only)
Switching from random selection to directed enhancement - your key to predictable weapon improvement.
⚖️ Balanced System
Progressive Enchantment Costs
- Each operation consumes specific amounts of experience levels and blaze powder
- Example resource expenditure:
- Flame I → 3 experience levels + 2 blaze powder
- Fire Aspect II → 6 experience levels + 2 blaze powder
Intelligent Compatibility
- Automatic check for conflicting enchantments
- Adherence to vanilla maximum levels
📖 Simple Usage
Step-by-step process:
- Place weapon in left anvil slot
- Add blaze powder to right slot
- Retrieve enhanced weapon!
[Sword/Bow] + [Blaze Powder] = [Fire Aspect/Flame Enhancement]
⚙️ Configuration Parameters
Configure the module through config/blazeenchanting-common.toml
:
[BlazeEnchanting]
LevelCost = 3 # Experience level cost multiplier
BlazePowderCost = 2 # Blaze powder consumption per operation
Personalize enchantment difficulty and accessibility!
🔥 Design Philosophy
- Harmony with vanilla gameplay: complementing core mechanics without breaking balance
- Risk and reward balance: high costs compensate for powerful fire effects
- Thematic harmony: meaningful connection between blaze powder and fire enchantments
💭 Key Advantages
- Replace tedious randomness with predictable enchanting
- Creating late-game value for blaze powder
- Perfect for PvP modes and modpacks with Nether focus
Update your combat capabilities with fiery enchantments! 🔥