

BlockyChef - The Art of Cooking in Minecraft
Transform your Minecraft world into a true culinary studio! BlockyChef completely revolutionizes the cooking system with various workstations: from cutting boards and stoves to grills, juicers, and mixers. Over 200 new items and blocks, a fully rebalanced standard food system, and complex cooking mechanics await aspiring master chefs.
Core Features
New Thirst System
Your character now requires not only food but also water. Monitor hydration levels with the new indicator.
Rich Crop Variety
The world now features over 20 new types of agricultural crops and fruit trees. Upon first entering the world, be sure to explore the surroundings - some plants grow only in specific biomes.
Farming System
After gathering wild plants, you can cultivate them on tilled soil. Remember: these crops grow slower than standard ones, and bone meal doesn't affect them. Harvest ripe plants with right-click - they remain in place for future harvests.
Weed Management
Watch out! Over time, weeds appear on your plots that can destroy your plantings. Remove them with a hoe before full maturity - only mature weeds pose a real danger.
Personal Orchard
Create your own fruit trees from collected wild fruits by combining three fruits with a standard sapling. These trees can be planted anywhere, but their fruits won't be accelerated by bone meal.
Fruiting Features
When fruits ripen on trees, harvest them on time - fallen fruits become unusable. Don't worry: after harvesting or falling, fruits will regrow again, so trees don't require replanting.
Kitchen Equipment
Each type of kitchenware in BlockyChef serves a unique function. Craft various devices for preparing drinks and dishes. Some mechanisms require coal, water, or oil to operate.
Kitchen Furniture
Equip your kitchen according to your taste! Decorative blocks - counters, cabinets - not only beautify the space but also provide valuable storage. Most blocks and even kitchen appliances (mixer, stove, juicer) can be colored with standard dyes.
Advanced Cooking Mechanics
Cooking and Overcooking
When working with heat-based equipment (pots, saucepans, pans, teapots, stoves, grills), consider cooking nuances:
- Set the correct temperature: too low - food won't cook, too high - will burn
- Add water to pots and oil to pans to prevent instant burning
- Continuously stir/flip the dish
- Watch the red indicator - maximum value means burnt food
- After readiness, quickly remove food - overcooking process begins
Teapot Evaporation
Similar to overcooking, a ready drink in a teapot starts evaporating if heat isn't turned off on time.
Mixer Power
When using a mixer, start at low speed. Too high power can scatter ingredients around the kitchen, ruining everything.
Toaster Timer
Setting the correct toasting time in the toaster is crucial: too short - food remains raw, too long - burns.
Food Quality
Each prepared dish receives a random quality level depending on your mastery. Quality affects nutritional properties:
- Bad: -1 hunger/-1 hydration
- Average: standard values
- Good: +1 hunger/+1 hydration
- Great: +1 hunger/+1 hydration +1 saturation
- Perfect: +2 hunger/+2 hydration +2 saturation
Cooking Mastery
Press "O" key to display the cooking mastery chart. Each dish has its own mastery level represented by a colored frame around the icon. The numbering shows how many times you've already prepared that specific dish. Higher mastery levels increase the chance of obtaining higher quality dishes.
Mastery Levels:
- Level 0: Grey (starting)
- Level 1: Bronze (15 preparations)
- Level 2: Silver (35 preparations)
- Level 3: Gold (60 preparations)
- Level 4: Emerald (90 preparations)
- Level 5: Diamond (130 preparations)
Power System
Stoves and grills require fuel to generate cooking heat (stoves also heat pans, saucepans, pots, and teapots). Stoves accept any fuel like regular furnaces - coal, wood, or even lava buckets. Grills operate only on coal and charcoal.