Blood Mending
This mod introduces a unique Blood Mending enchantment that can be applied to any breakable item. When the item's durability drops below a certain threshold, the enchantment automatically activates and repairs it by damaging the player.
Enchantment levels and durability thresholds:
- Blood Mending I - triggers at 20 durability units
- Blood Mending II - activates at 40 durability units
- Blood Mending III - works at 80 durability units
Damage dependency on server difficulty:
- Peaceful and Easy difficulty - 1 health unit
- Normal difficulty - 2 health units
- Hard difficulty - 3 health units
Safety restrictions:
- Player must have more than 50% of maximum health
- Player must have more than 2 health units
- On hard difficulty, these restrictions are disabled
Required Dependencies
For the mod to work, the following are required:
- Fabric Language Kotlin
- Fabric API