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Blue Archives Craft

Blue Archives Craft

Active

Downloads

3

Last update

3 months ago

Versions

1.20.1
Client and server
Forge
Adventure
Game mechanics

Blue Archives Craft

About the Modification

This mod represents the most accurate adaptation of the Blue Archive universe for Minecraft. The project is continuously evolving and improving, while the version for Minecraft 1.18.2 is no longer supported. In the description, the term "BA" refers to the original Blue Archive game.

Main Content

The mod adds a vast amount of materials and unique items from BA. To obtain character abilities, use the "summoning" function, and to activate their skills, press the Z key.

The command /blue_archivescraft allows you to view information about each student's abilities.

Secrets

There's a chance to randomly encounter the character named Yume in the desert.

Game Start

The player begins their adventure on the train from BA's prologue. By interacting with the student council president, you'll be transported to the main world.

Secrets

There's an easter egg hidden at the end of the train carriage.

Starting Items

After transitioning to the main world, you'll receive several important items:

  • Character summoning
  • Casket Shittin
  • Magic item for AI dialogues
  • Arona's Seal
  • Adult's Card
  • Structure generation tickets

Architectural Structures

The mod recreates many iconic buildings from BA:

  • Millennium Science School
  • Gehenna Academy
  • Abydos High School
  • Kivotos Street
  • Shanhaijing Academy
  • Allied Hyakkiyako Academy

Also added are statues of various students.

Secrets

Even in Minecraft, you'll have to pay off debts!

Configuration

The mod supports dynamic background images on the main screen and when creating worlds. During the first game launch, files blue_video.json and blue_start_video.txt will be created in the folder at the same level as mods.

The file blue_start_video.txt controls the activation of the dynamic background, while blue_video.json contains parameters for its configuration.

Attention: The JSON format does not support comments, so they must be removed before modifying the configuration.

{
  "totalFrames": 618,
  "folderPath": "blue_pv",
  "fileNameFormat": "%s/pv%03d.png",
  "frameRate": 10
}

For automatic music playback during game loading, rename the audio file to music.wav and place it in the folder at the same level as mods.

YSM Models

The mod supports automatic switching of YSM models. To do this, rename the models using the English names of corresponding students, for example, Mika's model should be named mika.ysm.

Important Notes

  1. During the first game launch, a Swing window will open with the modification guide
  2. It's recommended to use OpenJDK or Oracle for optimal performance
  3. Do not drop items or create entities in the Casket Shittin dimension or starting train - they will be removed
  4. Buildings created by generation tickets appear dynamically as the player approaches and fully form only after exploring the entire territory
  5. For automatic YSM model switching, the exact version is required: yesstevemodel-forge-1.20-2.4.1-release

The command /blue_archivescraft_tools [disable/enable] allows you to activate the old structure generation system, which creates buildings completely regardless of distance.

Project members
qaz1qazlol2

qaz1qazlol2

Developer

Created: 20 Jul 2025

ID: 267451