Boss Ultimatum
Tired of players endlessly respawning after dying to bosses and defeating them through trial and error? This mod introduces tactical planning and responsible combat into the gameplay.
Parameters can be flexibly configured, allowing you to assign various "ultimatums" to bosses when players die:
Main Features
- Percentage health restoration from maximum
- Recovery of fixed HP amount
- Setting minimum death count for activation (Fabric only)
- Individual settings for each difficulty level (e.g., only on hard)
- Complete boss disappearance instead of healing (requires new summoning)
- Health addition before ultimatum (e.g., healing 10% of maximum before activation and 100% after reaching minimum death count)
Settings Preview
Flexible configuration for any playstyle:
