Bosses Refined
This mod solves the "Grave Tactic" problem and prevents the possibility of killing bosses with beds in other dimensions (for example, killing the dragon using beds).
Key Features:
Boss Health Recovery:
- Set the health percentage at which the boss can regenerate HP by eliminating the player
- Configure the recovery amount as a percentage of maximum health
- When the player is killed by the boss, the Regeneration effect is applied with configurable duration and level (disabled by default)
Damage Ignore:
- Bosses ignore explosion damage
- Ignore damage through walls
- Teleportation of the boss when taking damage through walls
Custom Bosses:
- Appearance probability settings
- Any mob can become a boss
- Health and damage multipliers
Death Events:
- Boss respawn with partial health recovery if defeated by non-player (disabled by default)
- Configuration of recovered health percentage
Target Hunting:
- Bosses and mobs chase the player when approaching within a certain distance
- Maximum chase distance settings
The mod will be regularly updated as new ideas emerge and time permits.