

Bovine Spongiform Encephalopathy Infection
Cows have developed strange mutations resembling mad cow disease, yet not exactly the same. They are silently and imperceptibly spreading across the entire world...
You’re free to drop this into any modpack—no need to ask or get permission—and recording videos is more than welcome.
可以自由随意的加入到整合包中,无须询问或申请,录制视频也非常的欢迎。
English
Spoiler
Bovine Spongiform Encephalopathy (BSE) Infection Phases Viewing Infection Status Use a bell to check the current infection phase and progress. BSE Converter Directly converts the BSE phase into random ores, activated by a redstone pulse signal.  BSE Essence Drinking it makes you a member of the BSE infection, and BSE won't attack you. Hold Shift and right-click to use it on other mobs to make them join BSE.  # Commands ``` /gamerule cowphase [number]: Directly sets the BSE phase. /gamerule cowphasexp [number]: Directly sets the BSE progress. (1000 = 10%) ``` # Infection Phase Details Phase 0 (Initial) & 1: BSE mobs are passive unless attacked (except the four ultimate infection entities). Infection evolves passively in the background. Phase 2: Airborne transmission begins. When a mob dies, there's a **(Phase × 5)%** chance to spawn a cow. Low-tier BSE mobs have their attributes multiplied by the current phase. Natural evolution stops; progression requires BSE mobs killing other entities. Phase 3: Low-level Cowtrees (parasite pillars) start appearing. Phase 4: When a BSE variant mob dies, there's a 40% chance to spawn the corresponding BSE mob. (Before this phase, the chance is 30% and only triggered by BSE mobs.) Cowtrees upgrade to Level 2. Phase 5: All BSE mobs have a (Phase × 1)% chance to become immune to attacks. Cowtrees upgrade to Level 3. Phase 6: Cowtrees upgrade to Level 4. When BSE mobs kill other mobs, they gain health, armor, armor toughness, and attack strength equal to the current phase (e.g., +6 at Phase 6). Phase 7 (Nominal "Final" Phase): Cowtrees reach Level 5. While called the "final" phase, progression can continue beyond this point, though no new special effects are introduced. # Special BSE Mobs  Cow Ghast: Ranged attacker.  Cownd Man: On attack, has a (Phase × 10)% chance to possess the target mob, turning it into a mole.  Cow Golem: Always knocks back targeted mobs on attack.  Big Cow: Always knocks back targeted mobs on attack.  Cowtree: Spawns different monsters based on its level, which upgrades with the infection phase.  Cowbrain: Spawned with a 1% chance when a Level 5 Cowtree dies. It possesses all Cowtree abilities and can spawn the four ultimate infection entities. It has a (Phase × 1)% chance to become immune to attacks. Having a Cowbrain continuously increases the infection level in the background, with multiple Cowbrains speeding up this process.  Cow Airship: Ultimate infection entity and super air force unit that spawns Cow Ghasts for ranged attacks.  Cow Beast: Ultimate infection entity and super destroyer with extremely high strength.  Cow Hun: Ultimate infection entity with invincibility mechanics. Steals dimensions (size) and health from other mobs when attacking.  Cow Heart: Ultimate infection entity that mind-controls mobs and spawns Cownd Men.中文介绍