Camera Head
A modification that allows creating surveillance cameras that work through game heads. This is an innovative solution for organizing a video surveillance system in your Minecraft world.
Main Features
Cameras are activated by renaming the corresponding heads. To create a camera, you need to rename it in the format camera:<name>:[mode].
Note: specifying the
:[mode]parameter is optional. If not specified, the default mode will be selected.
Camera Control
You can rotate the camera using the arrow keys or by holding down the left mouse button. Use the mouse wheel to change the image scale.
Available Operating Modes
Default Mode
RGB Mode
Clear Mode
Creeper Mode
Surveillance Monitors
Monitors are created in a similar way, but with a different naming format: monitor:<name>.
Important! The names of the camera and monitor must match to establish a connection between them.
Frequently Asked Questions
Can camera textures be changed? Yes, textures can be changed. The camera's operation depends only on its name, not on its appearance.
What is the camera's range? Cameras work at a distance of up to 100 blocks from the monitor.
Do cameras work outside the preload area? No, cameras only function within the preloaded area.
Will cameras work if the heads are rotated? Yes, the orientation of the heads does not affect camera operation.
What is the scanning order for cameras? Scanning occurs in the following order:
- From -100 on the Y axis to +100 on the Y axis relative to the camera
- From -100 on the X axis to +100 on the X axis relative to the camera
- From -100 on the Z axis to +100 on the Z axis relative to the camera (Simply put, from -YXZ to +YXZ)