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Celestial Overhaul

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Adventure
Utils

Celestial Overhaul: Damage and Stat Scaling System

Non-Combat Damage and Healing Scaling

This system automatically adjusts various damage types based on entity maximum health, while preserving basic damage for entities with low health.

For example, drowning normally deals 2 damage. Here it calculates 2% of maximum health:

For entity with 200 HP: 2 × 2% × 200 = 8 damage per second For entity with 30 HP: system maintains standard 2 damage (since 2% of 30 = 0.6 < 1)

Fixed Bonus to Percentage Transformation

Various enchantments and effects that provide fixed bonuses now work with percentage system for better balancing:

Sharpness: +6% damage per level Smite-like effects: +12% damage per level Strength effect: +30% damage per level

Linear to Exponential Reduction

Protection enchantments and resistance effects in vanilla stack linearly. Now they stack multiplicatively:

Protection: 4% reduction per protection point (×96%) Resistance: 20% reduction per level (×80%)

For example, Resistance III provides -48.8% reduction (to 51.2%), while IV gives -59.04% (to 40.96%). This makes each additional level equally powerful.

Additional Quality Improvements

  • Attacks break grass but continue to hit target.
  • Using swords for blocking like shields.
  • Arrow hit sound effects.
  • Hidden flame effect when fire resistance is active.

Enable/disable options available in configuration.

Project members
lcy0x1

lcy0x1

xiaoyue5202

xiaoyue5202

Created: 1 Jan 2025

ID: 68136