Climate Rivers
The Climate Rivers mod invites you to bid farewell to misplaced and awkward Minecraft rivers and welcome a smart, beautiful system of waterways that blend seamlessly with their surrounding biomes. Instead of standard generic riverbeds, you'll now encounter three distinct river types: warm ones flowing through deserts, temperate ones in jungles, and cold ones in northern taiga regions.
This modification permanently solves the issue of riverbanks where grass blocks looked absurd in desert settings and lacked atmospheric severity in cold biomes. The landscape now forms based on the surrounding climate principle – this creates an authentically natural environment where rivers appear as an organic part of the scenery, which is particularly valuable for builders and explorers.
Media Section
[Desert with river image] [Jungle with river image]
Installation
⚠ REQUIRED ON SERVER
Required Dependencies:
- Puzzles Lib (Fabric and NeoForge)
- Fabric API (Fabric only)
- Forge Config API Port (Fabric only)
- Biolith (Fabric and NeoForge)
Configuration
If available, configuration can be set directly in-game through the mod interface. For this, install Mod Menu from Prospector (required on Fabric). On older Minecraft versions for Forge, add Forge Config Screens.
Alternatively, you can modify configuration files manually via a text editor. Locate files in the path .minecraft/config: MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml according to the setting type. Available files depend on the mod.
Credits Section
🎉 Thanks to Coder79 for inspiring some implementation details of the River Redux mod.
Note: This mod may be overwritten by other modifications that already make changes to world generation or biome functionality.