Clipboard Connect
WorldEdit clipboard synchronization between servers using Redis
This is a powerful Minecraft plugin that solves the important task of transferring buildings and structures between different servers. Working through Redis technology, it allows instant transmission of WorldEdit clipboard contents to one or multiple servers simultaneously.
Main features
Through direct interaction between WorldEdit clusters, Clipboard Connect simplifies the collaborative workflow on projects. There's no more need to manually export and import schemas - standard WorldEdit commands for saving to clipboard are sufficient, followed by automatic distribution between servers.
Technical requirements
- Minecraft Paper server version 1.20 and higher
- Compatibility is implemented only with Paper servers (Bukkit and Spigot are not supported)
- WorldEdit or FastAsyncWorldEdit plugin is mandatory on the server
- Docker and Docker Compose usage is recommended for easier deployment
Minecraft version compatibility
| Version | Paper | Bukkit | Spigot |
|---|---|---|---|
| 1.19.4 | ✅ | ❌ | ❌ |
| 1.20.0 | ✅ | ❌ | ❌ |
| 1.20.1 | ✅ | ❌ | ❌ |
| 1.20.2-4 | ✅ | ❌ | ❌ |
Compatibility with selected editors:
- WorldEdit - fully compatible
- FastAsyncWorldEdit - works excellently
Operation mechanics
The workflow is built around Redis database, which serves as central storage for clipboard data. When a structure is saved in WorldEdit, it's automatically loaded into Redis, becoming available for import on any connected server in the network. This ensures stability and reliability of the data transfer process.
Development motivation
The main reason for creating the plugin was the practical necessity to efficiently move buildings within a multi-server network. The ability to instantly copy constructions between game worlds significantly simplifies management of construction projects and teamwork.