Create: Clockware Augments

"From the moment I understood the weaknesses of my flesh, it disgusted me. I craved the strength and reliability of copper. I aspired to the purity of the Blessed Machine."
Dreamed of becoming one with Create technology? Now your dream comes true thanks to mechanical Clockware implants! This modification draws inspiration from the Cyberpunk 2077 universe and the concept of cyberware.
Features
The addon introduces four types of mechanical implants: for the head, body, arms, and legs. Limb implants are installed individually, providing players with six slots for various enhancements! Available are 15 unique mechanical implants – from simple boosts to advanced devices allowing projectile launching directly from the wrist! Each implant has three development tiers: Prototype made from andesite alloy, Refined with copper sheets, and Masterwork brass construction, with each subsequent version more powerful than the last. A new villager profession – the Ripperdoc – has been added, from whom you can purchase implants and have them installed using their services.
Mechanical Implant Details
Head Implants
Optical Calibrator Removes projectile inaccuracy (especially noticeable with eggs and snowballs). At refined level and above, provides immunity to darkness, blindness, and nausea. At masterwork level, invisible entities become visible with a red tint.
Spider Optics Increases visibility in darkness with each level and boosts critical damage by 0.25 per level (standard crit x1.5).
Bio-purifier Prevents application of harmful effects during food consumption, such as hunger or poison. At refined level and above, protects against harmful effects from potions. At masterwork level, prevents harm from lingering potions, including dragon's breath clouds!
Arm Implants
Golem Arm
Adds extra strength, block breaking speed, and underwater block breaking speed. Intensity depends on installation in main or off-hand:
- Main hand: +2, +3, +4 strength; +0.65, +1.25, +1.75 breaking speed; +0.15, +0.25, +0.40 underwater breaking
- Off-hand: +1, +2, +2 strength; +0.50, +0.65, +1.25 breaking speed; +0.10, +0.20, +0.30 underwater breaking
Reaper's Edge
When installed in main hand, allows summoning a blade from the wrist – hold left mouse button for half a second while not looking at a block. In off-hand provides passive attack speed boost. The hidden blade ignores armor. With two installed blades, hold and release right button for a damaging lunge (depends on blade levels, 3s cooldown). Blade automatically retracts if no empty hand available.
Feline Grip!
Increases entity interaction range, block reach, and attack speed:
- Main hand: +0.15, +0.20, +0.50 range; +0.50, +1.00, +1.50 reach; +0.25, +0.75, +1.25 attack speed
- Off-hand: +0.05, +0.10, +0.25 range; +0.50, +1.00, +1.50 reach; +0.15, +0.50, +0.75 attack speed
Projectile Launcher
Grants ability to shoot projectiles! Implant can be reloaded in inventory like a bundle or when equipped by holding right button with ammunition in opposite hand. Works with any projectiles, works excellently with rockets!
Body Implants
Obsidian Core
Adds extra armor, armor toughness, and knockback resistance but reduces speed: +4, +6, +8 armor; +1, +2, +4 toughness; +0.10, +0.25, +0.50 resistance; -10%, -20%, -30% movement speed.
Clockwork Heart
Accelerates natural healing! Reduces healing interval from 4 seconds to 3, 2, and 1 second at different levels. Reduces hunger exhaustion from food-based healing from 6 to 5, 4, and 3 points.
Buoyancy Chamber
Reduces gravity by 0.02 per level (maximum -0.05). Reduces fall damage by 30% per level. Decreases fluid sinking – at masterwork level you'll never drown in water! Increases elytra speed with each level.
Thermal Regulator
At prototype level reduces freezing and fire damage. At refined level protection strengthens, lava damage halved. At masterwork level – complete immunity to fire and freezing, lava damage reduced by 75%.
Leg Implants
Kinetic Actuator
Increases base speed at each level. With two installed – quick double-tap triggers dash with 15 ticks invulnerability. Intensity depends on leg levels (3s cooldown).
Jet Ankle
Increases safe fall distance, jump height, and step height. With two installed – quick double-tap enables double jump. Intensity depends on leg levels (2s cooldown).
Hydro Thruster
Increases swimming speed. With two installed – quick double-tap in water creates whirlpool similar to riptide attack. Speed and damage depend on leg levels (2s cooldown).
Shock Absorber
Increases gravity but reduces fall damage – 14% per leg, up to maximum 84% with two masterwork implants. With two installed – fall damage converts into shockwave, where damage, knockback, and size depend on implant levels and absorbed damage.
Installing Implants The installation process is extremely simple – just visit your nearest Ripperdoc! Don't forget to bring money!

Compatibility
Clipping is inevitable due to endless skin variety. If arm, leg, or head implants intersect with your skin, simply disable corresponding parts in standard character settings! Implant visualization should work with any modifications and resource packs altering standard player model (like Fresh Moves), but not with mods completely replacing it (like Epic Fight).