CobbleBattleRewards
This is a module for the Fabric version of Minecraft that incentivizes players for various actions in Cobblemon battles and Pokémon captures. The integration of this reward system helps revitalize the server economy and enhances the overall gaming experience.
Main Advantages
- Granting awards for winning battles, successful Pokémon captures, and even forfeiting
- Works in various scenarios: battles with wild Pokémon, fights with trainer NPCs, and PVP duels between players
- Variety of reward types: items, command execution, and special activation tools
- Level-based reward system with customizable success rates (10%, 25%, 50%, and others)
- Targeted rewards can be assigned to specific Pokémon species, their types, or applied globally
- Mechanism for increasing rewards based on Pokémon levels
- Built-in cooldown system to prevent exploits
- Compatible with any economic systems that support balance replenishment via commands
Types of Rewards
Command Execution
Executes server commands, such as balance top-up in an economic plugin for successful battles or captures.
Item Prizes
Provides players with items containing custom names and descriptive tooltips as battle trophies.
Activation Items
Special items that can be activated by players later via right-click for gaining benefits with temporal limitations.
Battle Categories
- Wild Pokémon Battles: Rewards for victory or capture of wild creatures
- NPC Battles: Enhanced rewards for defeating bot-trainers
- PvP Battles: Premium prizes for wins over other players
Customization
Standard configuration includes:
- Different reward levels with adjustable trigger frequencies
- Additional bonuses for high-level Pokémon
- Premium rewards for rare Pokémon types
- Special awards for specific Pokémon species
Configuration file location: config/cobblebattlerewards/config.json
Operator Commands
/cobblebattlerewards reload- Reload settings without server restart- Additional operator functionalities coming soon!