Cobblemon IV Booster
Pokémon Stat Enhancement
This mod is now part of the Cobblemon Unchained project! Only bug fixes will be provided going forward. Cobblemon Unchained ensures compatibility between this mod and other modifications by the author related to Pokémon spawning.
Main Features
Victory and Streak System
When a player defeats a wild Pokémon, their victory streak against that species increases by one. If a Pokémon of a different species is defeated, the streak resets to one. Additionally, a total victory counter is maintained for each Pokémon species, which persists throughout the entire gameplay in that world and never resets.
Perfect Stats
When a wild Pokémon spawns, the mod analyzes nearby players and calculates their points based on current victory streak, total victories, capture streak, and total captured Pokémon of that species. The player with the highest points determines how many perfect stats the spawning Pokémon receives, provided the required threshold is reached.
Configuration Options
In the configuration, you can set multipliers for various categories:
koStreakPoints- multiplier for victory streakkoCountPoints- multiplier for total victoriescaptureStreakPoints- multiplier for capture streakcaptureCountPoints- multiplier for total captured Pokémon
These multipliers are applied when calculating player points for specific Pokémon species. For example, with default settings, only the capture streak is considered, mimicking the catch combo mechanics from the Let's Go game series.
Threshold values (thresholds) determine how many points are needed to obtain additional perfect stats. By default, more than 5 points are required for one stat, more than 10 for two, more than 20 for three, and more than 30 for four.
The effectiveRange parameter sets the distance in blocks at which a spawning Pokémon will consider nearby players.
Dependencies
Required for the mod to function:
- Cobblemon
- Fabric Language Kotlin
- Cobblemon Counter