

- Cogwheel Engine does not load all scripts in RAM. They are loaded and unloaded dynamicly to allow creating giant stories without having to use lots of RAM
- Cogwheel Engine works in seperate threads from Minecraft allowing them to work in parallel
- Cogwheel Engine does have support for creating mod (.jar) addons. Addons can add their own objects, classes, APIs, etc. to CogScript
- Cogwheel Engine have API for creating addons without java in .sal files
- Cogwheel Engine requires Geckolib and CeSP and supports Shaft API (deprecated)
CogScript supports wide range of tools including but not limiting to variables, classes, NPCs, all chat commands.