Colorful Dungeons - Colorful Minecraft Dungeons
The Colorful Dungeons mod transforms the ordinary Minecraft world into an exciting adventure by adding 13 unique dungeons, each dedicated to a specific color from the game's palette. In the future, it's planned to create dungeons for all 16 Minecraft colors.
Mod Features
Currently, the mod is available only for versions 1.21 and 1.21.1. After adding all 16 dungeons, it will be updated for newer versions, with no backward compatibility with previous versions planned.
New Enchantments
The mod introduces many unique enchantments that can only be found as dungeon loot:
- Lifesteal: (5 × level)% chance to heal 2 hearts after hitting a mob
- Overhealing: (5 × level)% chance to gain 2 temporary absorption hearts for 10 seconds
- Poison: Poisons the target for 5 seconds (enchantment level = poison level)
- Slowness: Slows the target for 5 seconds (enchantment level = slowness level)
- Weakness: Weakens the target for 5 seconds (enchantment level = weakness level)
- Explosion: Creates an explosion on the target (power scales with level, doesn't destroy blocks)
- Burner: Works like fire aspect, but if the target has fire resistance, the effect is removed
- Lightning: Summons lightning on the target
- Water Spear: Increases trident damage by 10 per level when thrown
- Blessing Destroyer: Removes positive effects from the target
- Wither: Applies wither effect for 5 seconds (enchantment level = wither level)
- Magical Steel: Removes negative effects from the player after hitting an entity
To get descriptions of these enchantments directly in the game, it's recommended to install the Enchantment Descriptions mod.
Important Information
Some enchantments displayed in JEI are used only for mob and boss abilities - they can be ignored.
All unique enchantments can be obtained EXCLUSIVELY as dungeon loot. Attempts to use disenchanters from other mods to obtain them will not succeed - these enchantments cannot be applied to other items. It's also impossible to combine them on an anvil to get higher levels. This is a conscious design decision to maintain game balance.
When exploring dungeons, be sure to check all containers: shulker boxes, dispensers, hoppers, crafters, and other lootable blocks. Don't judge items by their appearance - even iron swords can deal more damage than diamond ones. Always carefully examine the characteristics of each found item!
Most chests and containers contain ordinary or decorative items, but each has at least a 20% chance to contain a "rare" item - usually a weapon, armor piece, or special item (often a dye of the dungeon's color) that provides additional health, defense, or damage points.
Dungeon sizes vary randomly - each floor contains at least 2 rooms, but with luck can have over 100 rooms.
Technical Recommendations
Due to the large number of spawners in dungeons, weak computers may experience FPS issues. It's recommended to reduce render distance to minimum - inside dungeons, long viewing distance isn't necessary. Optimization mods like Sodium with proper settings also help well.
Recommended Mods for Better Experience
For more comfortable gameplay, it's highly recommended to install Better Combat - its mechanics allow damaging multiple mobs with a single sword swing, which is especially useful when fighting large groups of enemies.
Colorful Hearts and Trident Enchantments Overhaul mods are also useful, as you can find powerful tridents and armor that provides additional health points in dungeons.
Dungeons by Color
Green Dungeon
Biomes: Plains
Mobs: Zombies, skeletons, spiders
Recommended equipment: Iron armor and weapons, torches, blocks
Loot: Items with level 1-2 enchantments, armor sets with 15 defense points, swords with 7-8 damage
Pink Dungeon
Biomes: Cherry groves and flower forests
Mobs: Skeletons, hoglins, piglin brutes, shulkers
Loot: Swords with 9-11 damage and lifesteal enchantment, axes with 20 damage
Magenta Dungeon
Biomes: Mushroom fields
Mobs: Zombies, skeletons, witches, shulkers
Loot: Food with potion effects, swords with overhealing and poison enchantments
White Dungeon
Biomes: Snowy plains
Mobs: Zombies, skeletons, vexes
Loot: Pickaxe multitools, swords with slowness enchantment
Light Gray Dungeon
Biomes: Hills
Mobs: Skeletons, vindicators, pillagers, silverfish, evokers
Loot: Swords with weakness enchantment, unbreakable items
Light Blue Dungeon
Biomes: Ice spikes
Mobs: Zombies, strays, vindicators, illusioners
Loot: Pickaxes with diamond mining speed, swords with 21-24 damage
Orange Dungeon
Biomes: Badlands
Mobs: Zombies, husks, skeletons, spiders
Loot: Bows with explosion enchantment, axes with 50 damage
Yellow Dungeon
Biomes: Desert
Mobs: Pillagers, skeletons, spiders, vindicators
Loot: Swords and bows with burner and lightning enchantments
Blue Dungeon
Biomes: Oceans
Mobs: Zombies, vindicators, skeletons, phantoms
Loot: Tridents with water spear and blessing destroyer enchantments, armor with knockback resistance
Lime Dungeon
Biomes: Jungles
Mobs: Zombies, vindicators, skeletons, slimes
Loot: Bows with sharpness enchantment, swords with 37-40 damage
Nether Dungeons
Nether dungeon structures are fundamentally different from regular ones. They generate as giant structures from the bottom to the top of the Nether, starting at height Y=128.
Brown Dungeon
Biomes: Soul sand valleys
Mobs: Husks, witches, piglin brutes
Loot: Swords with wither enchantment
Gray Dungeon
Biomes: Basalt deltas
Mobs: Vindicators, pillagers, skeletons, silverfish
Loot: Maces with magical steel enchantment
Cyan Dungeon
Biomes: Warped forests
Mobs: Skeletons, strays, vindicators, breezes
Loot: Armor with protection level 5, swords with 45-48 damage
All dungeons are listed in order of increasing difficulty. It's not recommended to attempt a difficult dungeon if you're having trouble with an easier one - equipment from the previous dungeon may be necessary to successfully complete the next one.