Combat Amenities
The Combat Amenities modification introduces a series of improvements to Minecraft combat, adding useful mechanics and inventory slots that make the fighting process more comfortable and visually appealing.
Main Features
Back Slot
A special weapon compartment on the character's back has been added. The item in this slot is visible to other players in third person view, and to you - as a separate icon to the right of the quick access bar. Item management is performed with a hotkey (default R). The swing animation of the item on the back is configurable individually for each weapon type, along with the interface element position. Realistic sounds play when walking and landing with an item in the slot.
Belt Slot
Another additional inventory compartment where the item is displayed on the character's waist. Activated by a separate hotkey (default V). The position and behavior of the item are fully configurable.
Flexible Display Configuration
You can create JSON files in your resource packs to change sizes, position, rotation, model transformation mode, and swing degree for any item from any mods. The example default.json file for both slots is available on the mod's GitHub page.
Weapon Improvements
Trident Changes
Tridents now return to the slot they were thrown from. When using Riptide, items in the offhand are hidden in first person view to avoid obstructing visibility. The trident item model is now used for the projectile, allowing appearance changes through resource packs.
Bow and Arrow Settings
When the bowstring is drawn for too long, the bow starts shaking, reducing shooting accuracy. Arrow display can now be configured so the projectile looks like the arrow item sprite.
Durability Removal
For enchanted items, the durability system is disabled. This can be turned off in mod settings, and for individual items, durability can be preserved by adding them to the special keep_durability tag.
Mechanical Changes
Shield Improvements
Shields now block only 75% of damage during regular blocking, but prevent death from remaining damage - leaving half a heart of health. Within 6 ticks after shield activation, parry works, which knocks attacking creatures back and reflects projectiles back.
Ender Pearl Adjustments
Ender pearls now need to be charged like a bow - the longer the charge, the higher the flight speed. With proper configuration, fall damage from teleportation can be disabled.
Fire Charges
Gained the ability to be thrown instead of activating crafting.
Swing Through Grass
Can now hit entities through non-solid blocks like tall grass.
Important Information
The mod supports only the latest game versions and will not be backported to older releases according to the developer's plans. Compatibility with NeoForge via Sinytra Connector is not guaranteed. Bug reports and suggestions can be submitted through the GitHub issues system.