

What is it?
This is one subset of an ecosystem of components designed to interact with each other in order to collect analytics from a Minecraft client. It currently supports collecting the following information:
- Player usernames
- Player uuids
- Player connection data
- Player equipment data
- Player air data
- Player status effects
- Player xp level
- Player fps
- Player gamemode
- Player health
- Player hunger
- Player velocity
- Player pose (sneaking, swimming)
- Player deaths
- Per-server chat messages
- Per-server chunk surface block data
- Per-server connection data (ping / latency)