Header: Construct's Armory Port - Tinkers' Construct Expansion
Construct's Armory Port - Tinkers' Construct Expansion
Construct's Armory is a powerful add-on for the renowned Tinkers' Construct modification that introduces fully customizable armor to the game. This modification is an adapted version of the popular project with armor customization capabilities similar to the tools from the base mod.
Key Features
The mod introduces four types of protective equipment: helmet, chestplate, leggings, and boots. Each piece of armor can be crafted from different materials, combining their characteristics to create the perfect protective set for your playstyle. All armor components have their own statistics and properties that depend on the materials used.
Quick Start
Comprehensive information about working with the modification is contained in the in-game book "Materials and You - Armory Addendum". With standard game settings, this book is given automatically upon respawn. If this doesn't happen, it can be crafted using a simple recipe.
This instruction contains detailed descriptions of new workstations - the Armor Station and Armor Forge, which are necessary for creating and modifying armor. The book also includes complete information about material characteristics and available modifiers.
Video Guides
For better understanding of the mod's capabilities, we recommend familiarizing yourself with video materials:
Spotlight by Mischief of Mice:
Tutorial by Danny & Son Let's Play:
Frequently Asked Questions
Question: Will compatibility be added with [mod name]? Answer: No. The developer prefers that other mods independently add support for Construct's Armory on their end, giving them full control over the integration implementation.
Question: Are additional armor types planned? Answer: No. The trait and modifier system already covers all possible variations between armor types.
Question: Is there compatibility with Tinkers' Construct add-ons? Answer: Only Tinkers' Tool Leveling is supported. Other mods should implement integration independently.
Question: Can armor be dyed? Answer: No. This feature proved technically challenging to implement.
Question: Will shields be added? Answer: No. Shields are closer in nature to tools, and their functionality is already implemented in Tinkers' Construct battlesigns.
Credits
A significant portion of code and resources has been adapted from the parent mod Tinkers' Construct 2, distributed under the MIT license.