Consumable Optimizer
This mod transfers the processing of consumable items (any food) to the client side, significantly improving gameplay.
How It Works
In the standard version of Minecraft, the player must wait for a server response before an item is consumed. With low ping, this delay is almost unnoticeable, but with high ping it becomes noticeable - the character gets stuck in the eating animation until the server responds.
Consumable Optimizer solves this problem by performing all processing on the client side. This allows items to be consumed without delays and exactly when they should be. The server still applies item effects (such as absorption or regeneration from a golden apple), while the client manages the actual consumption process.
Solving Synchronization Issues
High ping can also cause desynchronization when consuming items, forcing the server to restart the process for the player. This further slows down the overall process and makes it unpredictable. This optimizer fixes this by canceling unnecessary repeated requests from the server.