Weak Spots Mod
Development Status
The modification is at an early development stage, so many mobs still lack implemented weak spots and there may be visual issues.
Creatures that don't have specialized damage zones created yet still receive critical hits through the game's standard mechanics.
🎯 Modification Essence
This mod replaces the standard critical hit system with a completely new approach - vulnerable zones on creature bodies. Now instead of jumping to activate crits, players need to purposefully target specific areas of enemy bodies to deal increased damage.
⚔️ Operation Principle
The system functions as follows:
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Each creature receives special vulnerable zones that determine areas for critical hits.
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After the first successful hit on a mob, its weak points become visible to the player.
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Sneak mode also allows detection of vulnerable zones on surrounding creatures.
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Jump critical hits are completely excluded - mastery is measured by aiming accuracy.
🏆 Advantages
Main benefits of the modification:
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Skill-based combat that rewards accuracy instead of mechanical jumping.
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Realistic battles resembling tactics of destroying weak points in real combat.
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Broad compatibility - the system works with most living creatures in the game.
Currently the mod is in active development, and the development team is open to feedback and suggestions.