
Bloody Bits
Have you ever dreamed of a blood and gore modification that offers more than just particle effects? Want blood that splatters on walls, floors, and ceilings? Need visual feedback about the damage you're dealing to enemies?
Then this mod is made specifically for you! Out of the box, it includes many features:
Color Customization
Creatures leave blood traces of different shades depending on the set blood color. By default, all creatures use red color (including most modified ones), but any creature can be configured with an individual blood type. The mod configuration already includes standard settings: green blood for spiders and purple for endermen.
Dripping Splatters
Blood traces on walls gradually drip downward.
Drops
When blood hits the ceiling, it starts dripping.
Water Washing
Blood traces disappear upon contact with water (rain or water bodies).
Damage Visualization
Note: This feature is disabled by default as experimental, but can be activated in client settings. Works correctly with vanilla creatures (graphical artifacts may occur when using custom textures, especially CEM).
Creatures now display received damage through texturing according to their blood type. The implementation supports almost all modified creatures! If a modified creature doesn't display textured damage, it likely uses multiple texture atlases or a different rendering method (hence Epic Fight Mod is currently incompatible with this feature).
Creatures Without Blood
Creatures that don't bleed instead crumble away by gradually disappearing pixels of the model. Standard configuration includes skeletons and wither skeletons, but other creatures can be added to the list through general settings.
Minimap Compatibility
When using Xaero's Minimap, blood traces and chunks may clutter the minimap. The solution is simple: add my blood spray entities to Xaero's configuration for ignoring. In the xaerominimap_entities.json file add:
"excludeList": [
"bloodybits:blood_chunk",
"bloodybits:blood_spray",
"minecraft:glow_item_frame",
"minecraft:item_frame"
]
This will prevent blood traces from appearing on the minimap. Report if other minimap mods have similar issues - I'll explore possible solutions.