 
                    
                     
                Create: Love & War
NOTE: Do not install the basic parts pack - this mod replaces it.
Create: Love and War combines the crafting and infrastructure capabilities from Create mod with the firepower of Flan's mod, offering a classic weapon mod with emphasis on survival and crafting progression.
Dependencies:
- Create (version 0.5.1f)
- Flan's mod (basic parts pack not required - this mod replaces it)
Content:
Create: Love and War serves as a replacement for Flan's mod basic parts pack, using Create machinery to produce various tiers of weapon parts and ammunition. Progress from antique paper cartridges to advanced 1950s technology.
Natural Resources:
- Tungsten ores
- Sulfur ores
- Crude oil (found under oceans)
- Tar sands (in deserts, used to produce crude oil)
Machinery:
Drawing Press:
Use the press to convert brass sheets into bullet casings. Multiple drawing operations allow creating various casing types: from pistol to artillery shell casings.
After obtaining a casing, use a deployer to fill it with gunpowder, then add a metal nugget to complete the bullet. JEI is recommended for viewing detailed recipes.
Stamping Press:
Functions similarly to mechanical press. Right-click the machine with a template and place metal/composite sheet underneath to produce parts according to the template. Shift+Right-click with empty hand removes the attached template.
Fractional Distillation Tower:
Right-click a fluid tank with thermostat to convert it into fractional distillation tower.
Used to convert crude oil into various resources. Diesel can fuel blaze burners (and eventually vehicles). Kerosene converts to ethylene, which turns into polymers - a new material for crafting high-tier weapons.
Compatible with any petrochemical mods using forge:crude_oil tag, and fuels are fully compatible with Create Diesel Generators.
This module is temporarily limited while Flan's mod is being rebuilt, so we recommend using addons like Create Diesel Generators for full utilization.
Weapons:

Weapons are loosely divided into eras, starting from muzzle-loading rifles with paper cartridges to early Cold War prototypes.
All weapon models have alternative Create-style skins - apply them through weapon modification table.
Paper Cartridge Era (requires paper):
- Chassepot
- Martini-Henry cavalry carbine
Brass Cartridge Era (requires brass):
- Colt Walker
- Winchester Model 1887 (with spin-cocking)
- Berthier M16 Carbine
- Alof Repeating Shotgun
- Vetterli-Vitali Mod.1870
- Vetterli Model 1869
- Lebel Model 1886
- Krag-Jorgensen Carbine (with offset scope)
Semi-Automatic Era (requires precision mechanisms):
- Webley-Mars automatic pistol
- Fusil Automatique Modèle 1917
Automatic Era (requires netherite barrels):
- Thompson Model 1921
- Colt Monitor
Experimental Era (requires polymers):
- Rifle, No.9 Mk.I (EM-2)
- FA-MAS Type 62
- Sturmgewehr 57
- G11K2
- Gepard M3
- SA-81 KRASA
All except experimental era can be crafted on simple gunsmithing table. Experimental weapons require special workbenches. You might find blueprints in dungeons.
Weapons have different attributes and abilities depending on crafting materials - experiment!
Due to historical period, most models don't support attachments, so none are included. Experimental weapons are compatible with some accessories from other content packs.
Robot Dog:

No friends? Don't worry - you can literally create them!
Build your loyal companion and equip with various upgrades (right-click to apply):
- Armor upgrade for improved defense
- Chest for carrying items (Shift+click to access)
- Scanner to detect dropped items and retrieve them (requires chest)
- Weapon to commit sins (consumes pistol ammo) (requires chest)
- Hug it - it has ingested 64 kg of enriched uranium and may go supercritical
Most fun of all - dye it any color! You might find unique paintjobs during exploration.
Frequently Asked Questions:
What are the dependencies?
- Create and Flan's mod reloaded. Flan's mod legacy doesn't work. If you managed to run on Legacy, I advise calling a priest.
How to craft XYZ?
- Recommend using JEI for recipes.
How to make distillation column?
- Right-click fluid tank with thermostat. Ensure tank is 5 blocks tall for proper production of all fractions.
How to craft weapons?
- Need gunsmithing table and components for weapon crafting.
Can use mechanical crafters?
- Partially. Most weapons have alternative recipes for mass production via mechanical crafters, but without additional abilities.
Where to find blueprints?
- In dungeon chests.
Don't like old rifles? Want something more modern?
- Try Vender's game.
Will you make weapon XYZ?
- If it's weird and interesting - maybe. Want to maintain reasonable arsenal size, giving others opportunity to create their interesting weapon mods.
- Yes, I know about brass maxim, of course want to make it lol.
Compatible with [weapon mod name]?
- Only know Flan's mod, but want to enable compatibility when possible. If weapon mod authors are interested - let me know, variety is better!
Will update to XYZ?
- Unknown, depends on complexity.
Fabric? Neoforge? Other modloaders?
- Don't have technical knowledge how this would work, so can't comment. I'm old, and multiple modloaders are still new dynamic for me.
Why robot dog?
- He's my son.
What noise does shark make?
- They usually just cry.
 
                                