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Crimson Curse: Infection Mod

Crimson Curse: Infection Mod

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Crimson Curse: Infection Mod

Crimson Curse Banner

An ancient virus that lay dormant in the Crimson Forests of the Nether has escaped to the Overworld. With access to water, it has begun evolving, giving rise to horrors beyond imagination...

The Outbreak Begins

Five in-game days after creating a world, the first Bloodlink appears - a mob capable of infecting the area around it. While you remain outside its influence zone, the infection doesn't significantly impact gameplay. However, one Bloodlink quickly multiplies to two, then three, and soon dozens. Before you know it, the harmless Crimson Invaders you spotted in the distance evolve and tear through your base walls.

Infection Development System

Defeating new enemies provides materials for crafting more powerful equipment. To survive, you'll need:

  • Deep understanding of standard game mechanics
  • Preparedness for instant death due to carelessness
  • Careful monitoring of armor durability
  • Strategic selection of building locations
  • Use of durable materials for fortifications

Crimson Curse Book

Upon loading your world, a red and gray book should appear. If it doesn't, the installation was performed incorrectly.

Key Features

  • Ignore the warning when loading your world - click "I know what I'm doing!"
  • Limited compatibility with mods that add custom blocks
  • Compatibility with Biomes O' Plenty, Friends&Foes, and Traveler's Backpack is guaranteed
  • Gravestone and automated resource gathering mods are recommended

Infection Mechanics

Core Systems

Phases: Determine infection strength (5 phases total), influence enemy appearances and events

Points: Control current infection phase, accumulated upon reaching certain mass levels

Mass: Temporary scoring system, increases from infecting blocks and mobs. Resets and adds points when thresholds are reached

Threshold Values: 1/0-9/1000, 2/10-29/3000, 3/30-59/6000, 4/60-99/8000, 5/100+/7000

Craftable Items

Infection Extractors: Remove infection points and mass. When mass turns negative, all Bloodlinks take continuous damage

Bloodlink Power: Temporary attribute boosts for mobs

Raids: Random events triggered at mass threshold, creating new infection zones

Enemy Types

Basic Infected

Crimson Human: Powerful melee fighter

Crimson Skeleton: Fires poisoned projectiles

Crimson Husk: Fast melee combatant

Crimson Villager: Strong melee fighter

Decayed Mobs

Enhanced versions of infected mobs with visible particles

Decayed Human: Upgraded version

Decayed Skeleton: Fires withering projectiles

Decayed Husk: Upgraded version

Decayed Villager: Upgraded version

Bloodlinks and Defenders

Bloodlink: Primary infection enemy. Creates infected zones, has 3 evolution stages. Attack mode summons instant defenders and boosts invaders.

Bloodlink Mercenary: Weak melee fighter in infected areas

Bloodlink Pod: Teleports invaders for protection

Bloodlink Sentry: Fires debuff projectiles

Key Structures

Bloodlink Shield: Complete protection in attack mode at stages 2 and 3

Node: Passively produces infection mass, enhances mobs

Titan Egg: Spawns powerful bosses upon maturation

Combat Resources

Harvested Components

  • Infected Flesh
  • Berserk, Explosive, and Toxic Essences
  • Claw Fragments, Bones
  • Special mob weapon parts
  • Bloodlink and node components

Crafted Equipment

Offensive Gear: Daggers with increasing speed, enhanced armor sets and unique enchantments. Bloodlink detectors and repellents for active defense against infection.

Purified Equipment: Deadly swords, bows and axes with combo-boosts from actions or positions. Special diggers for safe block placement against drills.

Strategic survival in a world with evolving infection requires ingenuity, precise tactics and deep knowledge of Minecraft's ecosystem possibilities.

Project members
HAILFIRE5445

HAILFIRE5445

Created: 20 May 2025

ID: 100586