Crimson Steve's Mutant Mobs
Meeting Transformed Hostile Creatures!
Crimson Steve's Mutant Mobs introduces unique mutants that spawn near their regular counterparts but possess completely new abilities and combat tactics.
🔧 System Requirements
To run the mod, you need Geckolib installed. Fabric users will also require Kilt API for proper operation of the latest versions.

🦴 Types of Mutants
The Acrobatic Native
Features:
While regular skeletons prefer shooting from a distance, this mutant found its strength in hand-to-hand combat. It masterfully uses martial arts against players, villagers, and even golems! Spawns naturally near ordinary skeletons.
Loot:
- Bones (1-10 pieces)
- Skull (25% chance)
Attack Techniques:
- Punch — basic attack that combines with other moves
- Crushing blow — jump followed by a ground strike
- Uppercut — high jump with enemy launching
- Evasion jump — tactical retreat in random direction
- Powerful kick — knocks back enemies to optimal distance for a crushing blow
Bouncing Companions

Features:
Lower limb mutation deprived these creatures of the ability to walk but gifted them with incredible jumping ability. They move exclusively by jumping, creating a new challenge for players.
Loot:
- Bones (1-4 pieces)
- Skull (1% chance)
- Withered version additionally yields coal and withered skull
Attack:
- Bodily onslaught — when preparing to strike, the creature raises its arms while jumping. Upon reaching maximum height, it leans forward and rushes toward the target. The withered version additionally applies the wither effect.
Beta versions without additional API libraries are also available for Fabric users.