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CrimsonSteve's more mobs

CrimsonSteve's more mobs

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CrimsonSteve's more mobs

This modification significantly expands the variety of creatures in the Minecraft world, adding many new mobs with unique abilities and behavioral features.

Gameplay Changes

The game introduces new mechanics of interaction between mobs. Raiders and zombies now feud with each other, and zombies show aggression towards animals. During zombie sieges, more enemies appear, and raids are enriched with additional troops. Over time, patrols also become more numerous.

New Mobs

Redstone-powered Iron Golem

redstone powered iron golem

Appears near villages but is extremely rare. Has an area attack that deals 33% damage of its main strength. Delays for 10 ticks before attacking. Sometimes crouches and rushes towards the target, damaging everyone in its path. Retains most properties of a regular iron golem.

Big Snow Golem

big snow golem

Inhabits snowy biomes, very rare. Attacks monsters, can be tamed with pumpkin. Throws large snow chunks that freeze targets. Occasionally raises its hand and releases multiple snowballs that ignore the target's invulnerability period. When the target is completely frozen, its melee attack deals critical damage and heavily knocks back the enemy but removes the freeze effect.

Pavager

pavager

Rare mob that appears under the same conditions as pigs. Hostile towards undead. Attacks players who attacked its allies, including regular pigs. Reproduces when fed the same food as pigs. When taking damage, does not turn into a zombie but becomes charged, after which its attacks cause lightning at the target's position.

Chad Villager

Weak iron golem with villager texture. Retains almost all properties of an iron golem. Can be infected if killed by undead. Appears near villages, extremely rare.

Flying Chicken

Literally a flying chicken with the same properties as a regular one.

Zombified Chad Villager

Zombie with increased health and damage.

Zombified Illagers

zombified illagers

Zombie Vindicator - regular zombie with slightly more health. Appears where zombies spawn or when vindicators are killed by undead.

Zombie Pillager - regular zombie with increased health, can use a crossbow. Sometimes spawns already equipped with a crossbow.

Zombie Evoker - rare mob, summons three random zombie illagers. Continuously creates evoker fangs at the target's position. Occasionally summons a zombie ravager. Creates an area effect cloud with instant damage around itself, the frequency of this attack increases when zombies are nearby.

Zombie Ravager - rare mob, can only be summoned by a zombie evoker. When blocked, has a 50% chance to be stunned and roar, pulling nearby mobs towards it. When attacking from a distance, sometimes roars. Can mount zombies, especially quickly - zombie evokers. Absorbs damage taken by the rider.

Ender Ravager

ender ravager

Rare mob that appears in the Overworld and the End. Sensitive to water like regular endermen. Charges for 2 seconds before attacking, sometimes teleports itself or the target after the strike. When blocked, has a 50% chance to be stunned for 3 seconds. Unlike endermen, does not always dodge ranged attacks.

Zombified Animals

Currently only pigs and cows are available. Appear where zombies spawn or when infected. Retain most properties of regular zombies.

Derpig

Pig carrying the zombie virus. Appears where animals spawn. Turns into a zombie pig after death.

Creeper-like Mobs

creeper golems

Creeper Golem - extremely rare mob. Usually uses melee attacks with a 25% chance to cause an explosion. When health drops below 30%, attempts to explode. Not afraid of cats, immune to lightning strikes.

Creepig - very rare mob, can explode while moving. Retains most properties of a creeper, immune to lightning.

Creeckin - common mob, can fly a little. Has weak explosive power. Reproduces by laying eggs that hatch after 10 seconds.

Creesteve - extremely rare mob. Moves towards the target and attacks like a zombie. After death, instantly revives with 4 health and starts exploding. Can appear in child form, even as a rider on a creeckin. Child forms have less explosive power and do not grow.

Reanimated Temple

reanimated temple

Extremely rare mob that appears in jungles. Received damage is reduced to 0.85 squared and absorbs 4 units of absolute damage. Melee attacks create a long-range seismic wave that can be avoided by jumping. When far from the target, plunges its arms into the ground and jumps towards the target with a rebound.

Crude Redstone Monstrosity

crude redstone monstrosity

Appears only in raids on wave 3. Summons minion golems, shoots redstone bombs. Makes 4 jumps towards the target, each creating a large seismic wave with 50% of the mob's attack damage. When health drops below 40%, becomes slightly faster.

Phantom Tamer

phantom tamer

Extremely rare mob that appears at night. Creates earthquakes around itself, summons magical projectiles that fall after a few seconds. Summons two regular phantoms, one explosive phantom, and one giant phantom that it rides.

Cyborg Vindicator

cyborg vindicator

Very rare mob that appears in raids (one per wave) or in patrols after 15 in-game days. Comes in different sizes - the larger the size, the higher the damage and health but lower the attack speed. Has a 0.5-second delay before attacking, except when enraged. Sometimes runs in place and rushes towards the target, damaging everyone in its path and throwing them into the air. When the rush ends or it gets stuck, explodes. When health drops below 33%, begins self-repair - can heal up to 10 times in a row, restoring 10% health each time. Healing stops when health exceeds 80%. After death, stands up in an enraged state with increased speed but loses 10% health every second.

T-Rabus

Giant mechanical hoglin created by raiders. Appears only in raids on waves 4 and 6. Has powerful knockback force. Jumps into the sky and stomps on the target when nearby.

Redstone Monstrosity

redstone monstrosity

Appears only in raids on wave 6. Shoots redstone bombs when the target is out of melee range, with a 33% chance of almost no delay. Plunges its arms into the ground and summons minions. Melee attacks create a small seismic wave. When renamed to "jeb_", becomes vulnerable.

Chad Creeper Golem

chad creeper golem

chad creeper golem

Appears at night in the Overworld. Its melee attacks cause a small explosion. Explodes after death.

Lava Mutant Zombie

lava mutant zombie

Does not currently spawn naturally but will be similar to striders in the future. Moves around the target rather than just running towards it. Slams the ground and creates a lava wave directed at the target's position. Vulnerable to water, can walk on lava. Revives 2 times. Punches when the target is very close.

Project members
Crimson_Steve

Crimson_Steve

Created: 11 Jan 2024

ID: 50940