Cult of Cats
This mod expansion brings a secret cat worshipper sect into the game world, creating an enigmatic and unsettling atmosphere during exploration. The structures added by the mod are intentionally made rare to prevent encounters with cultists from becoming ordinary - the mysterious cult requires searching and discovery.
Important note: The mod works exclusively on the Forge platform and will not be ported to Fabric.
Creatures and Their Characteristics
Cat Cultist

Health: 15 Aggression: Hostile Spawning Location: Cat cult structures Damage: 2 Drops: Magic shard
Cultists drop magic shards necessary for creating magic minerals and subsequent crafting of a new weapon - the "Unpredictable Staff," capable of applying random negative effects to enemies.
Magical Cultist

Health: 20 Aggression: Hostile Spawning Location: Cat cult structures Damage: 3 Drops: Magic shard
Has immunity to fire, drowning, fall damage, and potion effects. When attacking, can apply poison, wither, levitation, slowness, nausea, or set you on fire.
Cat Necromancer

Health: 15 Aggression: Hostile Spawning Location: Cat cult structures Damage: 3 Drops: Old relic (common) and Necromancing Staff (rare)
Drops ancient relics for creating various relics with effects. When taking damage, summons skeletal cats for assistance.
Skeletal Cat

Health: 10 Aggression: Hostile (when summoned by Cat Necromancer) / Neutral (when summoned by Necromancing Staff) Spawning Location: Summoned by Cat Necromancer or Necromancing Staff Damage: 2 Drops: Bones
When summoned by the Necromancing Staff, attacks any hostile creatures nearby. When summoned by Cat Necromancers, attacks only players and entities that damage them.
Greenat

Health: 50 Aggression: Hostile Spawning Location: Big Cult Mansion Damage: 6 Drops: Green Key
Floating mini-boss immune to fire and potions. When attacking, can cause nausea, levitation, and summon skeletons with bows. When killed, drops a Green Key for summoning Terr.
Hellat

Health: 50 Aggression: Hostile Spawning Location: Big Cult Mansion Damage: 6 Drops: Dark Key
Flying mini-boss invulnerable to fire damage and potions. Can blind the player and summon wither skeletons. After death, leaves a Dark Key for summoning Terr.
Terr

Health: 140 Aggression: Hostile Spawning Location: Summoned via cult pentagram Damage: 8 Drops: 1 ancient relic, 4 spectral arrows, 2 dragon breaths, 1 elytra
The only full-fledged boss of the mod, floating in the air. Terr is the supreme entity worshipped in the cat cult. Has immunity to all damage types except melee attacks and arrows. Can summon cultists, mage cultists, apply levitation, call lightning, and create shadow clones while blinding the player.
Beast Cat Cultist

Health: 45 Aggression: Hostile Spawning Location: Anywhere in the overworld and Nether / When activating Cat Symbol with dragonfruit Damage: 7 Drops: Fragmented Chaos
The only creature from the mod that naturally generates in the world. Has strong knockback during attacks and medium knockback resistance. Drops Fragmented Chaos for brewing Potions of Random Luck - a new effect giving a chance to get one of the following effects when taking damage: Night Vision, Regeneration, Haste, Mining Fatigue, Wither, Slowness, Strength, Resistance.
Rituals
Performing rituals requires a Rituals Block and 15 magic shards.
Ritual of Fulfillment: Saturation for 15 seconds Ritual of Brainwashing: Summons two loyal cat cultists attacking your enemies (disappear after 5 minutes) Ritual of Mealing: All killed creatures drop bone meal (lasts 3 minutes) Ritual of Fishing: Guaranteed to get additional raw salmon with every catch (lasts 3 minutes) Ritual of Taxing: Villagers have 50% chance to drop emerald when punched (lasts 1 minute) Ritual of the Burnt Undead: Sets the nearest undead enemy on fire for 9 seconds (lasts 4 minutes)
Items
Dark Key and Green Key
Used for summoning Terr. In the Big Cult House structure, there's a room with a pentagram on the floor requiring both keys for activation.
Magic Shard, Magic Mineral and Unpredictable Staff
Magic shards drop from cultists and mage cultists, also found in cult loot chests. Crafted into Magic Mineral for creating the Unpredictable Staff - a weapon with probability of applying random negative effects (blindness, hunger, levitation, mining fatigue, nausea, poison, slowness, weakness, wither).
Shards also used for creating the Heating Gem, melting snow and ice around the holder.
Old Relic and All Relics
Obtained from Cat Necromancers or from cult loot chests. Used for creating various relics with effects:
Boosting Relic: Speed, jump boost, haste, night vision Fire Relic: Fire resistance, burning enemies when hitting (damage from water) Floating Relic: Slow falling, lifting enemies into the air Freezing Relic: Slowness and weakness for enemies Grass Relic: Regeneration and health boost when walking on trees Undead Relic: Strength, immunity to poison, wither, and hunger (burning during daytime without helmet) Water Relic: Water breathing, dolphin's grace, instant fire extinguishing
Dragonfruit
New food item from cult chests. Can be eaten or used for summoning Beast Cat Cultist when activating Cat Symbol.
Necromancing Staff
Weapon dropped by Cat Necromancers or rarely found in chests. Allows summoning friendly skeletal cats attacking hostile mobs (100 total uses).
Cat Cult Statue
Statues found in remote world locations. Right-click activation gives a cult loot chest at the cost of 19 health points - only players with full health survive.
Fragmented Chaos
Drops from Beast Cat Cultists. Used in brewing Potions of Random Luck and creating tools:
Gambler's Pickaxe: 50% chance of applying Random Luck when mining Gambler's Hoe: 50% chance of applying Random Luck when tilling grass
Chest Loot
Cult chest contents include: coal, charcoal, iron nuggets, gold nuggets, string, gunpowder, magic shards, name tags, raw cod, raw salmon, pufferfish, tropical fish, bones, rabbit feet, rabbit hide, rotten flesh, feathers, raw chicken, phantom membrane, necromancing staffs, ancient relics, saddles, candles, lapis lazuli, books, dragonfruits, diamonds, ender pearls, quartz, golden apples, enchanted golden apples, diamond blocks, emerald blocks, gold blocks, iron blocks, coal blocks, bottles o' enchanting.